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chore/frontend/vue-app/e2e/mode_parent/tasks/penalty-default.spec.ts
Ryan Kegel a9131242a7
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Add end-to-end tests for task modification and assignment features
- Implemented tests for editing penalty points and reward costs in `penalty-edit-points.spec.ts` and `reward-edit-cost.spec.ts`.
- Created detailed plans for task activation and assignment scenarios in `task-activated.plan.md` and `task-assignment.plan.md`.
- Added comprehensive test cases for modifying tasks, including editing points for chores, kindness acts, penalties, and rewards in `task-modified.plan.md`.
- Ensured all tests are isolated and run in serial mode to maintain state integrity.
2026-03-17 22:46:27 -04:00

150 lines
5.4 KiB
TypeScript

// spec: frontend/vue-app/e2e/plans/parent-item-management.plan.md
// Merged from penalty-convert-default.spec.ts and penalty-delete-default.spec.ts.
// Both tests touch "Fighting" so they MUST run serially.
import { test, expect } from '@playwright/test'
test.describe('Default penalty management', () => {
test.describe.configure({ mode: 'serial' })
test('Convert a default penalty to a user item by editing', async ({ page }) => {
await page.goto('/parent/tasks/chores')
await page.click('text=Penalties')
// Cleanup: delete any leftover 'Fighting (custom)' from a prior run
while (
(await page
.getByText('Fighting (custom)', { exact: true })
.locator('..')
.locator('button[aria-label="Delete item"]')
.count()) > 0
) {
await page
.getByText('Fighting (custom)', { exact: true })
.locator('..')
.locator('button[aria-label="Delete item"]')
.first()
.click()
await page.getByRole('button', { name: 'Delete', exact: true }).click()
}
// locate default penalty
await expect(page.locator('text=Fighting')).toBeVisible()
await expect(
page.locator('text=Fighting >> .. >> button[aria-label="Delete item"]'),
).toHaveCount(0)
// edit it (click the item itself)
await page.getByText('Fighting', { exact: true }).click()
await page.locator('#name').fill('Fighting (custom)')
await page.locator('#points').fill('15')
await expect(page.getByRole('button', { name: 'Save' })).toBeEnabled()
await page.getByRole('button', { name: 'Save' }).click()
// now should have delete option
await expect(
page
.getByText('Fighting (custom)', { exact: true })
.locator('..')
.locator('button[aria-label="Delete item"]'),
).toBeVisible()
// clean up: delete so the next test sees 'Fighting' as a system default again
await page
.getByText('Fighting (custom)', { exact: true })
.locator('..')
.locator('button[aria-label="Delete item"]')
.click()
await page.getByRole('button', { name: 'Delete', exact: true }).click()
})
test('Edit default penalty "Fighting" and verify system penalty restoration on delete', async ({
page,
}) => {
await page.goto('/parent/tasks/chores')
await page.getByText('Penalties').click()
// Cleanup: if a previous run left a modified 'Fighting' (with delete icon), remove it first
while (
(await page
.getByText('Fighting', { exact: true })
.locator('..')
.locator('button[aria-label="Delete item"]')
.count()) > 0
) {
await page
.getByText('Fighting', { exact: true })
.locator('..')
.locator('button[aria-label="Delete item"]')
.first()
.click()
await page.getByRole('button', { name: 'Delete', exact: true }).click()
}
// 1. Verify 'Fighting' is the system default (visible, no delete icon)
await expect(page.getByText('Fighting', { exact: true })).toBeVisible()
await expect(
page
.getByText('Fighting', { exact: true })
.locator('..')
.locator('button[aria-label="Delete item"]'),
).toHaveCount(0)
// 2. Click 'Fighting' to open the edit form and change points
await page.getByText('Fighting', { exact: true }).click()
await expect(page.locator('input#name').inputValue()).resolves.toBe('Fighting')
await page.evaluate(() => {
const setVal = (sel: string, val: string) => {
const el = document.querySelector(sel) as HTMLInputElement | null
if (el) {
el.value = val
el.dispatchEvent(new Event('input', { bubbles: true }))
el.dispatchEvent(new Event('change', { bubbles: true }))
}
}
setVal('#points', '3')
})
// expect: Save button becomes enabled because the form is dirty
await expect(page.getByRole('button', { name: 'Save' })).toBeEnabled()
await page.getByRole('button', { name: 'Save' }).click()
// 3. Verify exactly one 'Fighting' is in the list and it now has a delete icon
await expect(page.getByText('Fighting', { exact: true })).toHaveCount(1)
await expect(
page
.getByText('Fighting', { exact: true })
.locator('..')
.locator('button[aria-label="Delete item"]'),
).toBeVisible()
// expect: points display reflects the updated value
await expect(
page.getByText('Fighting', { exact: true }).locator('..').locator('.value'),
).toHaveText('3 pts')
// 4. Delete the modified 'Fighting' and verify the system default is restored
await page
.getByText('Fighting', { exact: true })
.locator('..')
.locator('button[aria-label="Delete item"]')
.click()
await expect(page.locator('text=Are you sure')).toBeVisible()
await page.getByRole('button', { name: 'Delete', exact: true }).click()
// expect: 'Fighting' is still on the list (system default restored)
await expect(page.getByText('Fighting', { exact: true })).toBeVisible()
// expect: no delete icon (it's a system default again)
await expect(
page
.getByText('Fighting', { exact: true })
.locator('..')
.locator('button[aria-label="Delete item"]'),
).toHaveCount(0)
// expect: original points (10 pts) are restored
await expect(
page.getByText('Fighting', { exact: true }).locator('..').locator('.value'),
).toHaveText('10 pts')
})
})