Implement interactive prop handling for StickmanRig
- Added PropTrajectory class for deterministic ballistic calculations. - Introduced StickmanPropInteraction component to manage prop interactions (pickup, drop, throw). - Implemented grip resolution and attachment logic for props. - Added signals for interaction events (prop_picked_up, prop_dropped, prop_thrown). - Defined specifications for prop interaction lifecycle and event rules. - Ensured compatibility with existing prop systems and added new capabilities for prop pickup.
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@@ -62,7 +62,7 @@ static func sanitize_shape(shape: Dictionary, grid_size: float = TerrainUtilsScr
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return result
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static func to_file_dict(prop_name: String, material_preset: int, shapes: Array[Dictionary], anchors: Dictionary = {}) -> Dictionary:
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static func to_file_dict(prop_name: String, material_preset: int, shapes: Array[Dictionary], anchors: Dictionary = {}, can_be_picked_up: bool = true) -> Dictionary:
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var serialized: Array = []
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for shape: Dictionary in shapes:
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serialized.append(_serialize_shape(shape))
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@@ -73,6 +73,7 @@ static func to_file_dict(prop_name: String, material_preset: int, shapes: Array[
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"material_preset": preset_to_string(material_preset),
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"shapes": serialized,
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"anchors": PropAnchorDataScript.serialize_anchors(anchors),
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"can_be_picked_up": can_be_picked_up,
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"metadata": {"created_at": now, "modified_at": now},
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}
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@@ -108,6 +109,7 @@ static func from_file_dict(data: Variant) -> Dictionary:
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"material_preset": preset,
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"shapes": shapes,
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"anchors": PropAnchorDataScript.normalize_anchors(dict.get("anchors", {})),
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"can_be_picked_up": dict.get("can_be_picked_up") if dict.get("can_be_picked_up") is bool else true,
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}
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