Implement rig animation controls in the test harness

- Added a new animation specification document for Phase 9 Task 5 detailing the requirements for rig animation controls.
- Introduced a new `StickmanRig` script to manage the facing direction and joint bending for the rig.
- Implemented UI elements in the test harness for selecting animations, controlling playback (play/pause/resume/stop), and toggling loop mode.
- Enhanced the `test_harness.gd` script to handle animation playback state and UI interactions.
- Updated documentation in `AGENTS.md`, `README.md`, and `RIGGING.md` to reflect the new animation features.
This commit is contained in:
2026-08-24 23:41:23 -04:00
parent 273090993e
commit 07bef66703
12 changed files with 1695 additions and 283 deletions
+3 -3
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@@ -1,8 +1,8 @@
[gd_scene load_steps=2 format=3]
[gd_scene format=3 uid="uid://bleeb15l02i3d"]
[ext_resource type="Script" path="res://scripts/test_harness.gd" id="1_harness"]
[ext_resource type="Script" uid="uid://b7wkt57rkpfo4" path="res://scripts/test_harness.gd" id="1_harness"]
[node name="TestHarness" type="Control"]
[node name="TestHarness" type="Control" unique_id=724700228]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0