Implement rig animation controls in the test harness
- Added a new animation specification document for Phase 9 Task 5 detailing the requirements for rig animation controls. - Introduced a new `StickmanRig` script to manage the facing direction and joint bending for the rig. - Implemented UI elements in the test harness for selecting animations, controlling playback (play/pause/resume/stop), and toggling loop mode. - Enhanced the `test_harness.gd` script to handle animation playback state and UI interactions. - Updated documentation in `AGENTS.md`, `README.md`, and `RIGGING.md` to reflect the new animation features.
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=2 format=3]
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[gd_scene format=3 uid="uid://bleeb15l02i3d"]
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[ext_resource type="Script" path="res://scripts/test_harness.gd" id="1_harness"]
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[ext_resource type="Script" uid="uid://b7wkt57rkpfo4" path="res://scripts/test_harness.gd" id="1_harness"]
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[node name="TestHarness" type="Control"]
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[node name="TestHarness" type="Control" unique_id=724700228]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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