Refactor animation generation: replace create_walk.gd with create_animations.gd
- Removed the old create_walk.gd script, which generated walk animations. - Introduced create_animations.gd to unify the generation of walk_left, walk_right, and stand_up animations. - Added a new SpinBox for rest timeout configuration in physics_test_harness.gd. - Enhanced StickmanRig to support automatic recovery from ragdoll state with configurable timeout. - Implemented recovery logic in StickmanRig, allowing for smooth transitions from ragdoll to animated state. - Updated animation generation logic to use new pose templates for standing and lying down positions.
This commit is contained in:
@@ -60,7 +60,7 @@ Use the built-in GUT lifecycle methods properly:
|
||||
- Use `yield_to()` or `yield_for()` when waiting for `signals` or timers.
|
||||
- Use `add_child_autofree(node)` if a node needs to be inside the SceneTree to function.
|
||||
- Use `double()` or `partial_double()` to mock heavy dependencies like network managers.
|
||||
- Verify syntax using '..\Godot_v4.4-stable_win64_console.exe" . --check-only'
|
||||
- Verify syntax using '..\Godot_v4.7.1-stable_win64_console.exe" . --check-only'
|
||||
|
||||
## 📝 Reference Code Template
|
||||
|
||||
|
||||
Reference in New Issue
Block a user