Implement Phase 17a Prop Roles UI/UX Specification and associated functionality

- Added UI/UX specification for prop roles and set down mechanics in phase 17a.
- Created `PropStageRoles` script to manage normalized behavior for props, including depth, motion, and collision settings.
- Introduced `StagePhysicsPolicy` for shared physics configurations related to props and actors.
- Developed comprehensive tests for prop roles, including default settings, legacy migration, serialization, and runtime behavior.
- Ensured proper handling of set down actions, including clearance and orientation preservation.
This commit is contained in:
2026-10-09 23:11:34 -04:00
parent 3f66cc3195
commit 1d4a71525a
52 changed files with 20051 additions and 109 deletions
+1 -1
View File
@@ -119,7 +119,7 @@ func _test_custom_prop_lifecycle() -> void:
var authored_scale: Vector2 = prop.scale
_check(prop.freeze, "custom prop is frozen in EDIT")
stage.set_mode(stage.StageMode.PLAY)
_check(not prop.freeze, "custom prop unfreezes in PLAY")
_check(prop.freeze and prop.runtime_role == PROP_BLOCK.RuntimeRole.START_STILL, "new custom prop starts still in PLAY")
var play_scene: Dictionary = stage._collect_scene_data()
var play_entry: Dictionary = (play_scene.get("objects", []) as Array)[0]
var saved_scale: Vector2 = Vector2(float((play_entry.get("scale", {}) as Dictionary).get("x", 0.0)), float((play_entry.get("scale", {}) as Dictionary).get("y", 0.0)))