Add headless regression tests for Phase 4b features
- Implement test for popup anchor behavior in rule-builder menus to ensure consistent anchor positioning during menu transitions. - Create tests for stage logic, including mode transitions, toolbar visibility, and status bar updates. - Add terrain drag-painting tests to verify correct block placement behavior and conflict handling. - Introduce walk waypoint tests to check for arrival conditions and position stability after navigation.
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@@ -3,7 +3,7 @@ name: Developer
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description: Implements core application features across Godot.
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mode: subagent
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model: "deepseek/deepseek-v4-pro"
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maxSteps: 50
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steps: 60
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permission:
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edit: allow
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bash: allow
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@@ -58,7 +58,10 @@ You are an expert Godot 4 game developer and code reviewer. Your purpose is to a
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- Enforce static typing wherever possible: `var health: int = 100` or `func take_damage(amount: float) -> void:`.
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- Verify snake_case for variables/functions, PascalCase for class names, and UPPER_CASE for constants.
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- Check for proper use of `@export` annotations for inspector variables.
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- Verify syntax using '..\Godot_v4.7.1-stable_win64_console.exe" . --check-only'
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- Verify syntax using the project's Godot 4.7 console binary:
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`& "C:\Godot4\Godot_v4.7.1-stable_win64_console.exe" --headless --path "C:\Godot4\stickman" --quit`
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(project-wide parse/import check). For a single script:
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`& "C:\Godot4\Godot_v4.7.1-stable_win64_console.exe" --headless --check-only --script "res://path/to/script.gd" --path "C:\Godot4\stickman"`
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## 5. Response Output Format
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