Add headless regression tests for Phase 4b features
- Implement test for popup anchor behavior in rule-builder menus to ensure consistent anchor positioning during menu transitions. - Create tests for stage logic, including mode transitions, toolbar visibility, and status bar updates. - Add terrain drag-painting tests to verify correct block placement behavior and conflict handling. - Introduce walk waypoint tests to check for arrival conditions and position stability after navigation.
This commit is contained in:
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class_name PropThumbnail
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extends Node
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const PROP_BLOCK := preload("res://scripts/prop_block.gd")
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const SIZE := Vector2i(200, 200)
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var _viewport: SubViewport
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var _world: Node2D
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var _camera: Camera2D
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func _ready() -> void:
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_viewport = SubViewport.new()
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_viewport.size = SIZE
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_viewport.transparent_bg = true
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_viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
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add_child(_viewport)
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_world = Node2D.new()
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_viewport.add_child(_world)
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_camera = Camera2D.new()
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_camera.enabled = true
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_viewport.add_child(_camera)
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_camera.make_current()
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func render(payload: Dictionary, material_preset: int) -> Texture2D:
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_clear_world()
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var points := _compute_points(payload)
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var fill := Color(payload.get("fill_color", Color.WHITE))
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var outline := Color(payload.get("outline_color", Color.BLACK))
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if material_preset != PROP_BLOCK.MaterialPreset.NONE:
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var tint := PROP_BLOCK.tint_for(material_preset)
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fill = tint
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outline = tint.darkened(0.55)
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var outline_width := float(payload.get("outline_width", 2.0))
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var visual := Node2D.new()
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var poly := Polygon2D.new()
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poly.polygon = points
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poly.color = fill
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var line := Line2D.new()
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var loop := points.duplicate()
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if not loop.is_empty():
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loop.append(points[0])
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line.points = loop
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line.default_color = outline
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line.width = outline_width
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line.joint_mode = Line2D.LINE_JOINT_ROUND
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line.begin_cap_mode = Line2D.LINE_CAP_ROUND
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line.end_cap_mode = Line2D.LINE_CAP_ROUND
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visual.add_child(poly)
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visual.add_child(line)
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_world.add_child(visual)
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_frame_camera(_points_bbox(points))
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await RenderingServer.frame_post_draw
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await RenderingServer.frame_post_draw
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var tex := _viewport.get_texture()
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visual.queue_free()
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if tex == null:
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return null
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var img := tex.get_image()
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if _is_blank(img):
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return null
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return ImageTexture.create_from_image(img)
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func _compute_points(payload: Dictionary) -> PackedVector2Array:
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var shape_type: int = int(payload.get("type", PROP_BLOCK.ShapeType.POLYGON))
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if shape_type == PROP_BLOCK.ShapeType.CIRCLE:
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var radius := float(payload.get("radius", 24.0))
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var loop := PackedVector2Array()
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for i: int in PROP_BLOCK.CIRCLE_SEGMENTS:
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var angle: float = TAU * float(i) / float(PROP_BLOCK.CIRCLE_SEGMENTS)
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loop.append(Vector2(cos(angle), sin(angle)) * radius)
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return loop
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return payload.get("points", PackedVector2Array())
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func _points_bbox(points: PackedVector2Array) -> Rect2:
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if points.is_empty():
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return Rect2(Vector2(-24, -24), Vector2(48, 48))
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var rect := Rect2(points[0], Vector2.ZERO)
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for p: Vector2 in points:
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rect = rect.expand(p)
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if rect.size.x < 1.0 or rect.size.y < 1.0:
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return Rect2(Vector2(-24, -24), Vector2(48, 48))
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return rect
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func _clear_world() -> void:
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for child: Node in _world.get_children():
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child.queue_free()
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func _frame_camera(bbox: Rect2) -> void:
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var margin := 12.0
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var fit := minf((SIZE.x - margin * 2.0) / bbox.size.x, (SIZE.y - margin * 2.0) / bbox.size.y)
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_camera.position = bbox.get_center()
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_camera.zoom = Vector2(maxf(fit, 0.05), maxf(fit, 0.05))
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func _is_blank(img: Image) -> bool:
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if img == null or img.is_empty():
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return true
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var used := img.get_used_rect()
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if used.size.x <= 0 or used.size.y <= 0:
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return true
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for y: int in range(used.position.y, used.end.y):
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for x: int in range(used.position.x, used.end.x):
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if img.get_pixel(x, y).a > 0.0:
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return false
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return true
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@@ -0,0 +1 @@
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uid://baau4hydvu46y
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@@ -0,0 +1,73 @@
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class_name StickmanThumbnail
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extends Node
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const STICKMAN_FACTORY := preload("res://scripts/stickman_factory.gd")
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const STAGE_SPAWNER := preload("res://scripts/stage_spawner.gd")
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const SIZE := Vector2i(200, 200)
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var _viewport: SubViewport
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var _world: Node2D
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var _camera: Camera2D
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func _ready() -> void:
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_viewport = SubViewport.new()
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_viewport.size = SIZE
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_viewport.transparent_bg = true
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_viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
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add_child(_viewport)
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_world = Node2D.new()
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_viewport.add_child(_world)
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_camera = Camera2D.new()
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_camera.enabled = true
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_viewport.add_child(_camera)
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_camera.make_current()
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func render(stk_data: Dictionary) -> Texture2D:
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_clear_world()
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var rig: Node2D = STICKMAN_FACTORY.spawn_from_data(stk_data)
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if rig == null:
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return null
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_world.add_child(rig)
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rig.position = Vector2.ZERO
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var bbox := STAGE_SPAWNER.get_world_aabb(rig)
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if not bbox.has_area() or bbox.size.x < 1.0 or bbox.size.y < 1.0:
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bbox = Rect2(Vector2(-60, -500), Vector2(120, 500))
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_frame_camera(bbox)
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await RenderingServer.frame_post_draw
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await RenderingServer.frame_post_draw
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var tex := _viewport.get_texture()
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rig.queue_free()
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if tex == null:
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return null
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var img := tex.get_image()
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if _is_blank(img):
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return null
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return ImageTexture.create_from_image(img)
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func _clear_world() -> void:
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for child: Node in _world.get_children():
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child.queue_free()
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func _frame_camera(bbox: Rect2) -> void:
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var margin := 12.0
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var fit := minf((SIZE.x - margin * 2.0) / bbox.size.x, (SIZE.y - margin * 2.0) / bbox.size.y)
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_camera.position = bbox.get_center()
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_camera.zoom = Vector2(maxf(fit, 0.05), maxf(fit, 0.05))
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func _is_blank(img: Image) -> bool:
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if img == null or img.is_empty():
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return true
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var used := img.get_used_rect()
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if used.size.x <= 0 or used.size.y <= 0:
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return true
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for y: int in range(used.position.y, used.end.y):
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for x: int in range(used.position.x, used.end.x):
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if img.get_pixel(x, y).a > 0.0:
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return false
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return true
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@@ -0,0 +1 @@
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uid://5b0eubudwgua
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@@ -0,0 +1,58 @@
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class_name ThumbnailCache
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extends RefCounted
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const STICKMEN_DIR := "user://thumbnails/stickmen"
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const PROP_DIR := "user://thumbnails/props"
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const PROP_VERSION := 1
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func stickman_key(path: String) -> String:
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return "%s_%d" % [path.get_file().get_basename(), FileAccess.get_modified_time(path)]
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func stickman_png(key: String) -> String:
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return STICKMEN_DIR + "/" + key + ".png"
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func prop_png(id: String) -> String:
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return PROP_DIR + "/" + id + "_v" + str(PROP_VERSION) + ".png"
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func load_png(png_path: String) -> Texture2D:
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if not FileAccess.file_exists(png_path):
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return null
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var img := Image.load_from_file(png_path)
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if img == null:
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return null
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return ImageTexture.create_from_image(img)
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func save_png(tex: Texture2D, png_path: String) -> Error:
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if tex == null:
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return ERR_INVALID_PARAMETER
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var img := tex.get_image()
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if img == null:
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return ERR_CANT_CREATE
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ensure_dir(png_path.get_base_dir())
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return img.save_png(png_path)
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func ensure_dir(dir: String) -> void:
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DirAccess.make_dir_recursive_absolute(dir)
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func clean_stale_stickmen(valid_keys: Dictionary) -> void:
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if not DirAccess.dir_exists_absolute(STICKMEN_DIR):
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return
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var dir := DirAccess.open(STICKMEN_DIR)
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if dir == null:
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return
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dir.list_dir_begin()
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var fname := dir.get_next()
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while fname != "":
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if not dir.current_is_dir() and fname.ends_with(".png"):
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var key := fname.trim_suffix(".png")
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if not valid_keys.has(key):
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DirAccess.remove_absolute(STICKMEN_DIR + "/" + fname)
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fname = dir.get_next()
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dir.list_dir_end()
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@@ -0,0 +1 @@
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uid://ceffhet5bsvy3
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