Implement Phase 6 features for Stickman Editor
- Updated BUGS.md with new issues related to selection bounding box, touchpad panning speed, and zooming behavior. - Enhanced PROJECT.md with detailed specifications for touchpad controls, recent colors in the color picker, and a status bar for project information. - Modified project.godot to update compatibility version to 4.7. - Added a status bar in stickman_editor.tscn to display cursor coordinates and snap status. - Updated body_part_panel.gd to handle recent colors and cursor detection over drawing areas. - Enhanced stickman_editor.gd to manage cursor coordinates display and recent colors tracking. - Improved whole_stickman_preview.gd to render selection gizmos on top of other parts. - Created master_rig.tscn for the stickman rig structure with bones and IK targets. - Developed master_rig_builder.gd to automate the rig building process with remote transforms and IK modifications.
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### Snap to grid when moving an object
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1. Currently snapping to the grid snaps the mouse cursor to the grid, however, that can lead to object still not lining up properly. The object's bounding box should be what snaps to the grid. If a reference point is needed for snapping, use the object's upper left point of the bounding box.
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## Stickman editor (Phase 6 Round 1)
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### Seletion bounding box as well as rotation 'dot' should stay in front of all other objects.
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If an object is selected, it's bounding box and rotation dot should be in front of all other objects.
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### Touchpad panning is too slow
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Panning using the touchpad does not moves too slowly. We need to increase the distance the panning moves through touchpad.
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### Zooming in/out
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When zooming in, we should use the mouse cursor as the zoom in point. If the cursor is in the window should determine where the zoom should happen.
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