Implement Phase 6 features for Stickman Editor
- Updated BUGS.md with new issues related to selection bounding box, touchpad panning speed, and zooming behavior. - Enhanced PROJECT.md with detailed specifications for touchpad controls, recent colors in the color picker, and a status bar for project information. - Modified project.godot to update compatibility version to 4.7. - Added a status bar in stickman_editor.tscn to display cursor coordinates and snap status. - Updated body_part_panel.gd to handle recent colors and cursor detection over drawing areas. - Enhanced stickman_editor.gd to manage cursor coordinates display and recent colors tracking. - Improved whole_stickman_preview.gd to render selection gizmos on top of other parts. - Created master_rig.tscn for the stickman rig structure with bones and IK targets. - Developed master_rig_builder.gd to automate the rig building process with remote transforms and IK modifications.
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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="stickman"
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run/main_scene="uid://c5jkoyu1ik6fo"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/icon="res://icon.svg"
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