feat: add Phase 20a stage identities and overlap selection
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@@ -3,12 +3,16 @@ extends Node2D
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var original_entry: Dictionary = {}
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var missing_stk_path: String = ""
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var stage_object_id: String = ""
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var stage_name: String = ""
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const MARKER_SIZE := Vector2(260.0, 52.0)
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func configure(entry: Dictionary) -> void:
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original_entry = entry.duplicate(true)
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missing_stk_path = String(entry.get("stk_path", ""))
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stage_object_id = String(entry.get("stage_object_id", ""))
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stage_name = String(entry.get("stage_name", ""))
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queue_redraw()
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func get_area_rect() -> Rect2:
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@@ -226,6 +226,10 @@ var action_queue: Array[Dictionary]:
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## Original .stk asset path, assigned by StageSpawner for scene persistence.
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var source_stk_path: String = ""
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## Persistent per-stage-instance identity and display name. Reusable .stk
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## assets never serialize these fields.
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var stage_object_id: String = ""
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var stage_name: String = ""
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## Authored nonvisual subsystem children. They establish explicit ownership
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## boundaries while this facade preserves the long-standing public API.
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