feat: add Phase 20a stage identities and overlap selection
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@@ -4,12 +4,14 @@ extends Node2D
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var original_entry: Dictionary = {}
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var missing_prop_path: String = ""
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var stage_object_id: String = ""
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var stage_name: String = ""
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const MARKER_SIZE := Vector2(180.0, 54.0)
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func configure(entry: Dictionary) -> void:
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original_entry = entry.duplicate(true)
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missing_prop_path = String(entry.get("asset_id", ""))
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stage_object_id = String(entry.get("stage_object_id", ""))
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stage_name = String(entry.get("stage_name", ""))
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queue_redraw()
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func get_area_rect() -> Rect2:
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@@ -31,6 +31,7 @@ var spawn_id: String = ""
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## Stable identity of this placed prop in one Sandbox Stage scene. Unlike
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## spawn_id, this value is unique per instance and survives scene save/load.
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var stage_object_id: String = ""
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var stage_name: String = ""
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var interaction_anchors: Dictionary = {}
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var interaction_reserved_by: int = 0
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var interaction_owner_id: int = 0
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