Add Phase 4 Final Bugs Specification and Tests
- Introduced a new architecture specification for Phase 4 final bugs, detailing scope, decisions, runtime data contracts, action roles, execution lanes, speech ownership, and signal flow. - Implemented changes in `scripts/action_registry.gd`, `scripts/action_editor.gd`, `scripts/sandbox_stage.gd`, `scripts/stage_gizmos.gd`, `scripts/stickman_factory.gd`, and `scripts/stickman_rig.gd` to address identified bugs. - Created a new test suite `tests/test_phase4_final_bugs.gd` to validate the implementation, covering action roles, grid snapping, prop manipulation, reactive runtime lane, spawn pose preservation, and more. - Added a unique identifier for the test file to ensure proper tracking and management.
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@@ -7,6 +7,8 @@ extends RefCounted
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## the ActionEditor and the panels generate their UI from this registry, so no
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## other code changes are required.
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enum ReactiveRole { SEQUENTIAL, OVERLAY, TAKEOVER }
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const ACTION_TEMPLATES := {
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"walk_to": {
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"label": "Walk To",
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@@ -14,6 +16,7 @@ const ACTION_TEMPLATES := {
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"params": [
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{ "key": "target", "type": "position", "required": true },
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],
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"reactive_role": ReactiveRole.SEQUENTIAL, "overlay_eligible": false,
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},
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"speak": {
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"label": "Speak",
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@@ -22,6 +25,7 @@ const ACTION_TEMPLATES := {
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{ "key": "text", "type": "text", "required": true },
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{ "key": "duration", "type": "float", "default": 2.0 },
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],
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"reactive_role": ReactiveRole.OVERLAY, "overlay_eligible": true,
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},
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"wait": {
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"label": "Wait",
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@@ -29,16 +33,19 @@ const ACTION_TEMPLATES := {
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"params": [
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{ "key": "duration", "type": "float", "required": true },
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],
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"reactive_role": ReactiveRole.SEQUENTIAL, "overlay_eligible": false,
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},
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"ragdoll": {
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"label": "Ragdoll",
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"icon": "💥",
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"params": [],
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"reactive_role": ReactiveRole.TAKEOVER, "overlay_eligible": false,
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},
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"recover": {
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"label": "Recover",
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"icon": "🔄",
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"params": [],
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"reactive_role": ReactiveRole.TAKEOVER, "overlay_eligible": false,
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},
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}
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@@ -66,6 +73,21 @@ static func icon(type: String) -> String:
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return String(tpl.get("icon", ""))
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static func is_overlay_eligible(type: String) -> bool:
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var tpl: Dictionary = ACTION_TEMPLATES.get(type, {})
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return bool(tpl.get("overlay_eligible", false))
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static func reactive_role(action: Dictionary) -> ReactiveRole:
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var type: String = String(action.get("type", ""))
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var tpl: Dictionary = ACTION_TEMPLATES.get(type, {})
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var role: ReactiveRole = int(tpl.get("reactive_role", ReactiveRole.SEQUENTIAL))
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var params: Dictionary = action.get("params", {})
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if type == "speak" and bool(params.get("stop_current", action.get("stop_current", false))):
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return ReactiveRole.SEQUENTIAL
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return role
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## Converts a flat queue action into a rule-action shape (adds `target` + nests
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## params). `target_id` is the acting stickman's instance id.
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static func to_rule_action(action: Dictionary, target_id: int) -> Dictionary:
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@@ -76,6 +98,8 @@ static func to_rule_action(action: Dictionary, target_id: int) -> Dictionary:
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"speak":
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params["text"] = String(action.get("text", ""))
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params["duration"] = float(action.get("duration", 2.0))
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if bool(action.get("stop_current", false)):
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params["stop_current"] = true
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"wait":
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params["duration"] = float(action.get("duration", 0.0))
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return {
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@@ -92,11 +116,14 @@ static func from_rule_action(rule_action: Dictionary) -> Dictionary:
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"walk_to":
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return { "type": "walk_to", "target": params.get("target", Vector2.ZERO) }
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"speak":
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return {
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var speak: Dictionary = {
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"type": "speak",
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"text": String(params.get("text", "")),
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"duration": float(params.get("duration", 2.0)),
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}
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if bool(params.get("stop_current", false)):
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speak["stop_current"] = true
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return speak
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"wait":
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return { "type": "wait", "duration": float(params.get("duration", 0.0)) }
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_:
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@@ -110,12 +137,17 @@ static func summarize(action: Dictionary) -> String:
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var params: Dictionary = action.get("params", {})
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match type:
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"walk_to":
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var t: Vector2 = action.get("target", params.get("target", Vector2.ZERO))
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# Rule actions use top-level `target` for the actor instance id and
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# nested `params.target` for the waypoint. Prefer the nested value and
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# type-guard legacy/malformed payloads so summaries never crash.
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var raw_target: Variant = params.get("target", action.get("target", Vector2.ZERO))
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var t: Vector2 = raw_target as Vector2 if raw_target is Vector2 else Vector2.ZERO
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return "Walk To (%d, %d)" % [int(roundf(t.x)), int(roundf(t.y))]
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"speak":
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var text := String(action.get("text", params.get("text", "")))
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var dur := float(action.get("duration", params.get("duration", 2.0)))
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return "Speak \"%s\" (%ss)" % [text, _fmt_duration(dur)]
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var suffix: String = " — stops current" if bool(params.get("stop_current", action.get("stop_current", false))) else ""
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return "Speak \"%s\" (%ss)%s" % [text, _fmt_duration(dur), suffix]
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"wait":
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var wd := float(action.get("duration", params.get("duration", 0.0)))
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return "Wait %ss" % _fmt_duration(wd)
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