feat: Refactor head transformation logic and update driver paths for pivot integration
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@@ -71,7 +71,7 @@ const BODY_PATHS: Dictionary = {
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## its bone; its `global_rotation` is the bone frame used (Phase 9 Round 5) to
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## convert the master-space guide_offset into a bone-relative placement.
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const DRIVER_PATHS: Dictionary = {
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"head": "Skeleton2D/Torso/Head/RemoteTransform2D",
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"head": "Skeleton2D/Torso/Head/Pivot/RemoteTransform2D",
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"torso": "Skeleton2D/Torso/RemoteTransform2D",
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"left_upper_arm": "Skeleton2D/Torso/LeftUpperArm/RemoteTransform2D",
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"left_lower_arm": "Skeleton2D/Torso/LeftUpperArm/LeftLowerArm/RemoteTransform2D",
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@@ -89,7 +89,7 @@ const IK_LEFT_LEG := "IK_Targets/Left_Leg"
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const IK_RIGHT_LEG := "IK_Targets/Right_Leg"
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const HEAD_BONE_PATH := "Skeleton2D/Torso/Head"
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const HEAD_DRIVER_PATH := "Skeleton2D/Torso/Head/RemoteTransform2D"
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const HEAD_DRIVER_PATH := "Skeleton2D/Torso/Head/Pivot/RemoteTransform2D"
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# ---------------------------------------------------------------------------
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# Public API
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