refactor: Update developer instructions and spec pipeline descriptions for clarity and improved validation processes

This commit is contained in:
2026-10-13 21:44:40 -04:00
parent d8b1b1164b
commit 628c07e70e
2 changed files with 12 additions and 9 deletions
+4 -4
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@@ -12,11 +12,11 @@ You are a Godot 4 / GDScript 2.0 implementation developer. Adhere to coding stan
- **Targeted Edits Only:** Do NOT output full unchanged files. Output only modified functions, concise diffs, or specific node configurations.
- **Static Typing:** Enforce explicit type hints for all signatures and variables.
- **Decoupling:** Follow "call down, signal up".
- **Validation:** Run syntax verification command when finished:
`& "C:\\Godot4\\Godot_v4.7.1-stable_win64_console.exe" --headless --check-only --script "res://path/to/script.gd" --path "C:\\Godot4\\stickman"`
- **Validation:** Resolve the Godot 4.7.1 binary for the current platform using `AGENTS.md`. Run syntax/import checks, relevant existing suites, and focused automated tests of the feature's observable outcomes. For runtime interactions, exercise a minimal scene or fixture through the real production path, advance frames or physics ticks, and assert the result. Fix failures and rerun the affected checks. Inspect rendered output when available; state clearly when visual behavior could not be checked.
## Output Format
- **Summary:** 1-2 lines on changes made.
- **Code Edits:** Show only modified snippet/function blocks with surrounding context lines.
"""
- **Code Edits:** Show only modified snippet/function blocks with surrounding context lines when code excerpts are useful.
- **Verification:** Report commands, results, the behavior observed or measured, and any remaining user checks. Do not equate syntax success or debug output with a working feature.
"""