Add prop interaction system and throw mechanics specification
- Introduced `stickman_prop_interactor.gd` to manage prop interactions. - Created `phase_11_prop_interactions.md` detailing the design and implementation of prop pickup, drop, and throw mechanics. - Defined interaction states, action lifecycles, and event triggers for prop handling. - Specified constraints for throw actions, including target positioning and velocity calculations. - Established acceptance criteria for prop interactions and lifecycle management.
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@@ -11,7 +11,7 @@
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"primary_grip": {
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"allowed_hands": "both",
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"role": "grip",
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"rotation_deg": 0.0,
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"rotation_deg": 90.0,
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"x": 0.0,
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"y": -82.066291809082,
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"z_index_offset": 1
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@@ -19,8 +19,8 @@
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},
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"material_preset": "wood",
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"metadata": {
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"created_at": "2026-09-22T00:22:32",
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"modified_at": "2026-09-22T00:22:32"
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"created_at": "2026-09-24T23:17:51",
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"modified_at": "2026-09-24T23:17:51"
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},
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"prop_name": "Brown Briefcase",
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"shapes": [
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