Add prop interaction system and throw mechanics specification

- Introduced `stickman_prop_interactor.gd` to manage prop interactions.
- Created `phase_11_prop_interactions.md` detailing the design and implementation of prop pickup, drop, and throw mechanics.
- Defined interaction states, action lifecycles, and event triggers for prop handling.
- Specified constraints for throw actions, including target positioning and velocity calculations.
- Established acceptance criteria for prop interactions and lifecycle management.
This commit is contained in:
2026-09-25 23:42:26 -04:00
parent 730a9a966b
commit 6a1359f244
22 changed files with 3433 additions and 34 deletions
+3 -3
View File
@@ -11,7 +11,7 @@
"primary_grip": {
"allowed_hands": "both",
"role": "grip",
"rotation_deg": 0.0,
"rotation_deg": 90.0,
"x": 0.0,
"y": -82.066291809082,
"z_index_offset": 1
@@ -19,8 +19,8 @@
},
"material_preset": "wood",
"metadata": {
"created_at": "2026-09-22T00:22:32",
"modified_at": "2026-09-22T00:22:32"
"created_at": "2026-09-24T23:17:51",
"modified_at": "2026-09-24T23:17:51"
},
"prop_name": "Brown Briefcase",
"shapes": [