feat: Implement Live Director System for interactive simulation control

- Added waypoint context updates to handle action queue statuses in `waypoint_context.gd`.
- Introduced new scene file `manwalk.scene` with terrain and stickman setup.
- Created architecture summary for the Live Director System detailing core state transitions, physics mechanics, UI elements, and action execution.
- Specified class contracts and interfaces for the Live Director implementation in `phase_12_live_director.md`.
- Defined state transitions, input handling, and queue editing mechanics for the Live Director feature.
This commit is contained in:
2026-09-24 15:25:10 -04:00
parent 0a7f97cec7
commit 730a9a966b
19 changed files with 1633 additions and 168 deletions
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name = "architect"
description = "Evaluates architectural choices, proposes Godot 4 best practices, asks interactive clarification questions, and writes implementation specs."
model = "gpt-5.6-sol"
model = "gpt-6-sol"
model_reasoning_effort = "high"
sandbox_mode = "read-only"