feat: Implement Live Director System for interactive simulation control
- Added waypoint context updates to handle action queue statuses in `waypoint_context.gd`. - Introduced new scene file `manwalk.scene` with terrain and stickman setup. - Created architecture summary for the Live Director System detailing core state transitions, physics mechanics, UI elements, and action execution. - Specified class contracts and interfaces for the Live Director implementation in `phase_12_live_director.md`. - Defined state transitions, input handling, and queue editing mechanics for the Live Director feature.
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name = "architect"
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description = "Evaluates architectural choices, proposes Godot 4 best practices, asks interactive clarification questions, and writes implementation specs."
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model = "gpt-5.6-sol"
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model = "gpt-6-sol"
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model_reasoning_effort = "high"
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sandbox_mode = "read-only"
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