Add unique identifier for test_phase3c_walk_recovery.gd
This commit is contained in:
+62
-86
@@ -55,12 +55,14 @@ bone_index = 1
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bone2d_node = NodePath("Torso/Head")
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target_nodepath = NodePath("../IK_Targets/Head")
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enable_constraint = true
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constraint_angle_min = -180
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constraint_angle_max = 180
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constraint_angle_min = -180.0
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constraint_angle_max = 180.0
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constraint_angle_invert = false
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constraint_in_localspace = false
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[sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_j4hao"]
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resource_local_to_scene = true
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enabled = true
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modification_count = 5
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modifications/0 = SubResource("SkeletonModification2DTwoBoneIK_yvxej")
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modifications/1 = SubResource("SkeletonModification2DTwoBoneIK_f0s26")
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@@ -70,18 +72,6 @@ modifications/4 = SubResource("SkeletonModification2DLookAt_j4hao")
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[sub_resource type="Animation" id="Animation_2leu7"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:facing_profile")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [2]
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}
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[sub_resource type="Animation" id="Animation_ylko5"]
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length = 0.8
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@@ -176,85 +166,73 @@ loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:facing_profile")
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tracks/0/interp = 1
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tracks/0/path = NodePath("IK_Targets/Torso:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(0, 10), Vector2(0, -15), Vector2(0, 10), Vector2(0, -15), Vector2(0, 10)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("IK_Targets/Torso:position")
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tracks/1/path = NodePath("IK_Targets/Head:position")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(0, 10), Vector2(0, -15), Vector2(0, 10), Vector2(0, -15), Vector2(0, 10)]
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"values": [Vector2(-100, -614), Vector2(-100, -639), Vector2(-100, -614), Vector2(-100, -639), Vector2(-100, -614)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("IK_Targets/Head:position")
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tracks/2/path = NodePath("IK_Targets/Right_Leg:position")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(-100, -614), Vector2(-100, -639), Vector2(-100, -614), Vector2(-100, -639), Vector2(-100, -614)]
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"values": [Vector2(-110, 390), Vector2(0, 397), Vector2(110, 380), Vector2(20, 320), Vector2(-110, 390)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("IK_Targets/Right_Leg:position")
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tracks/3/path = NodePath("IK_Targets/Left_Leg:position")
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tracks/3/interp = 2
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(-110, 390), Vector2(0, 397), Vector2(110, 380), Vector2(20, 320), Vector2(-110, 390)]
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"values": [Vector2(110, 380), Vector2(20, 320), Vector2(-110, 390), Vector2(0, 397), Vector2(110, 380)]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("IK_Targets/Left_Leg:position")
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tracks/4/path = NodePath("IK_Targets/Right_Hand:position")
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tracks/4/interp = 2
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(110, 380), Vector2(20, 320), Vector2(-110, 390), Vector2(0, 397), Vector2(110, 380)]
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"values": [Vector2(90, 110), Vector2(0, 115), Vector2(-90, 110), Vector2(0, 115), Vector2(90, 110)]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("IK_Targets/Right_Hand:position")
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tracks/5/path = NodePath("IK_Targets/Left_Hand:position")
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tracks/5/interp = 2
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(90, 110), Vector2(0, 115), Vector2(-90, 110), Vector2(0, 115), Vector2(90, 110)]
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("IK_Targets/Left_Hand:position")
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tracks/6/interp = 2
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(-90, 110), Vector2(0, 115), Vector2(90, 110), Vector2(0, 115), Vector2(-90, 110)]
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}
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@@ -264,85 +242,73 @@ loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:facing_profile")
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tracks/0/interp = 1
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tracks/0/path = NodePath("IK_Targets/Torso:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(0, 10), Vector2(0, -15), Vector2(0, 10), Vector2(0, -15), Vector2(0, 10)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("IK_Targets/Torso:position")
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tracks/1/path = NodePath("IK_Targets/Head:position")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(0, 10), Vector2(0, -15), Vector2(0, 10), Vector2(0, -15), Vector2(0, 10)]
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"values": [Vector2(100, -614), Vector2(100, -639), Vector2(100, -614), Vector2(100, -639), Vector2(100, -614)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("IK_Targets/Head:position")
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tracks/2/path = NodePath("IK_Targets/Right_Leg:position")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(100, -614), Vector2(100, -639), Vector2(100, -614), Vector2(100, -639), Vector2(100, -614)]
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"values": [Vector2(110, 390), Vector2(0, 397), Vector2(-110, 380), Vector2(-20, 320), Vector2(110, 390)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("IK_Targets/Right_Leg:position")
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tracks/3/path = NodePath("IK_Targets/Left_Leg:position")
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tracks/3/interp = 2
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(110, 390), Vector2(0, 397), Vector2(-110, 380), Vector2(-20, 320), Vector2(110, 390)]
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"values": [Vector2(-110, 380), Vector2(-20, 320), Vector2(110, 390), Vector2(0, 397), Vector2(-110, 380)]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("IK_Targets/Left_Leg:position")
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tracks/4/path = NodePath("IK_Targets/Right_Hand:position")
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tracks/4/interp = 2
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(-110, 380), Vector2(-20, 320), Vector2(110, 390), Vector2(0, 397), Vector2(-110, 380)]
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"values": [Vector2(-90, 110), Vector2(0, 115), Vector2(90, 110), Vector2(0, 115), Vector2(-90, 110)]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("IK_Targets/Right_Hand:position")
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tracks/5/path = NodePath("IK_Targets/Left_Hand:position")
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tracks/5/interp = 2
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(-90, 110), Vector2(0, 115), Vector2(90, 110), Vector2(0, 115), Vector2(-90, 110)]
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("IK_Targets/Left_Hand:position")
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tracks/6/interp = 2
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(90, 110), Vector2(0, 115), Vector2(-90, 110), Vector2(0, 115), Vector2(90, 110)]
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}
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@@ -369,67 +335,69 @@ width = 16.0
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default_color = Color(0.445488, 0.445488, 0.445488, 1)
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[node name="LeftUpperLeg" type="Line2D" parent="Body" unique_id=199373156]
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position = Vector2(1.6098846e-05, 10.000002)
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rotation = 0.4947604
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position = Vector2(1.6037084e-05, 10.000003)
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rotation = 0.55427897
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points = PackedVector2Array(0, 0, 0, 200)
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width = 16.0
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default_color = Color(0.445488, 0.445488, 0.445488, 1)
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[node name="RightUpperLeg" type="Line2D" parent="Body" unique_id=1396556308]
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position = Vector2(-2.3252098e-05, 10.000022)
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rotation = -0.49392816
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position = Vector2(-2.4553774e-05, 10.000021)
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rotation = -0.43021643
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scale = Vector2(0.99999994, 0.99999994)
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points = PackedVector2Array(0, 0, 0, 200)
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width = 16.0
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default_color = Color(0.445488, 0.445488, 0.445488, 1)
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[node name="LeftLowerLeg" type="Line2D" parent="Body" unique_id=1590485904]
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position = Vector2(-94.96416, 186.0165)
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rotation = 0.0051915743
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position = Vector2(-105.26607, 180.05603)
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rotation = 0.023672067
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scale = Vector2(0.99999994, 0.99999994)
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points = PackedVector2Array(0, 0, 0, 200)
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width = 16.0
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default_color = Color(0.445488, 0.445488, 0.445488, 1)
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[node name="RightLowerLeg" type="Line2D" parent="Body" unique_id=29203948]
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position = Vector2(94.817635, 186.09546)
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rotation = -0.0034907677
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scale = Vector2(0.9999998, 0.9999998)
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position = Vector2(83.4135, 191.77509)
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rotation = -0.13332568
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scale = Vector2(0.9999997, 0.9999997)
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points = PackedVector2Array(0, 0, 0, 200)
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width = 16.0
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default_color = Color(0.445488, 0.445488, 0.445488, 1)
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[node name="LeftUpperArm" type="Line2D" parent="Body" unique_id=744524157]
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position = Vector2(9.313226e-10, -238)
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rotation = 1.6184965
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rotation = -0.48905078
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points = PackedVector2Array(0, 0, 0, 175)
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width = 16.0
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default_color = Color(0.445488, 0.445488, 0.445488, 1)
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[node name="RightUpperArm" type="Line2D" parent="Body" unique_id=1593646765]
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position = Vector2(9.313226e-10, -238)
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rotation = -1.6184964
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rotation = 0.48905125
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scale = Vector2(0.99999994, 0.99999994)
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points = PackedVector2Array(0, 0, 0, 175)
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width = 16.0
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default_color = Color(0.445488, 0.445488, 0.445488, 1)
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[node name="LeftLowerArm" type="Line2D" parent="Body" unique_id=2142117097]
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position = Vector2(-167.80888, -246.01059)
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rotation = 3.1406152
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position = Vector2(78.92438, -89.6931)
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rotation = -0.055406693
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points = PackedVector2Array(0, 0, 0, 200)
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||||
width = 16.0
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default_color = Color(0.445488, 0.445488, 0.445488, 1)
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[node name="RightLowerArm" type="Line2D" parent="Body" unique_id=1200980480]
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position = Vector2(167.80891, -246.01057)
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rotation = -3.1406155
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position = Vector2(-78.924484, -89.69313)
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rotation = 0.055405635
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||||
points = PackedVector2Array(0, 0, 0, 200)
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||||
width = 16.0
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default_color = Color(0.445488, 0.445488, 0.445488, 1)
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[node name="Head" type="Node2D" parent="Body" unique_id=864822355]
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position = Vector2(-0.07846909, -453.50793)
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scale = Vector2(0.99999887, 0.99999887)
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position = Vector2(-0.17916618, -309.50787)
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rotation = 3.1415925
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scale = Vector2(0.9999996, 0.9999996)
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script = SubResource("GDScript_f0s26")
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[node name="Skeleton2D" type="Skeleton2D" parent="." unique_id=1854735445]
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@@ -448,6 +416,7 @@ rest = Transform2D(0.9998273, 0.0005539903, -0.0005539903, 0.9998273, -0.1288230
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auto_calculate_length_and_angle = false
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length = 90.0
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bone_angle = -90.0
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metadata/_local_pose_override_enabled_ = true
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[node name="RayCast_Aim" type="RayCast2D" parent="Skeleton2D/Torso/Head" unique_id=2000000004]
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position = Vector2(0, -90)
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@@ -458,7 +427,6 @@ target_position = Vector2(500, 0)
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/Torso/Head/Pivot" unique_id=396112729]
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position = Vector2(0.050354004, -72.00006)
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remote_path = NodePath("../../../../../Body/Head")
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update_scale = false
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[node name="LeftUpperArm" type="Bone2D" parent="Skeleton2D/Torso" unique_id=1840957808]
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position = Vector2(0, -248)
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@@ -467,6 +435,7 @@ rest = Transform2D(0.9988364, 0.04768082, -0.04768082, 0.9988364, 0, -248)
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auto_calculate_length_and_angle = false
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length = 168.0
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bone_angle = -180.0
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metadata/_local_pose_override_enabled_ = true
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[node name="LeftLowerArm" type="Bone2D" parent="Skeleton2D/Torso/LeftUpperArm" unique_id=721380545]
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position = Vector2(-168, 0)
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@@ -475,6 +444,7 @@ rest = Transform2D(0.9987903, -0.04865717, 0.04865717, 0.9987903, -168, 0)
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auto_calculate_length_and_angle = false
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length = 200.0
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||||
bone_angle = -90.0
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||||
metadata/_local_pose_override_enabled_ = true
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||||
|
||||
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/Torso/LeftUpperArm/LeftLowerArm" unique_id=1189277122]
|
||||
position = Vector2(3.0517578e-05, 1.9073486e-06)
|
||||
@@ -492,6 +462,7 @@ rest = Transform2D(0.9988364, -0.047680702, 0.047680702, 0.9988364, 0, -248)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 168.00006
|
||||
bone_angle = 0.0
|
||||
metadata/_local_pose_override_enabled_ = true
|
||||
|
||||
[node name="RightLowerArm" type="Bone2D" parent="Skeleton2D/Torso/RightUpperArm" unique_id=1018820563]
|
||||
position = Vector2(168, 0)
|
||||
@@ -500,6 +471,7 @@ rest = Transform2D(0.048656836, -0.9987903, 0.9987903, 0.048656836, 168, 0)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 200.0
|
||||
bone_angle = 0.0
|
||||
metadata/_local_pose_override_enabled_ = true
|
||||
|
||||
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/Torso/RightUpperArm/RightLowerArm" unique_id=1282597655]
|
||||
rotation = -1.5707964
|
||||
@@ -516,6 +488,7 @@ rest = Transform2D(0.88005984, 0.47480857, -0.47480857, 0.88005984, -9.536743e-0
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 200.0
|
||||
bone_angle = 90.0
|
||||
metadata/_local_pose_override_enabled_ = true
|
||||
|
||||
[node name="LeftLowerLeg" type="Bone2D" parent="Skeleton2D/Torso/LeftUpperLeg" unique_id=81288294]
|
||||
position = Vector2(0, 200)
|
||||
@@ -524,6 +497,7 @@ rest = Transform2D(0.4702357, 0.8825176, -0.8825176, 0.4702357, 0, 200)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 200.0
|
||||
bone_angle = 0.0
|
||||
metadata/_local_pose_override_enabled_ = true
|
||||
|
||||
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/Torso/LeftUpperLeg/LeftLowerLeg" unique_id=1673135542]
|
||||
rotation = -1.5707964
|
||||
@@ -540,6 +514,7 @@ rest = Transform2D(0.8800552, -0.47482592, 0.47482592, 0.8800552, 0, 0)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 200.0
|
||||
bone_angle = 90.0
|
||||
metadata/_local_pose_override_enabled_ = true
|
||||
|
||||
[node name="RightLowerLeg" type="Bone2D" parent="Skeleton2D/Torso/RightUpperLeg" unique_id=1819999778]
|
||||
position = Vector2(0, 200)
|
||||
@@ -549,6 +524,7 @@ rest = Transform2D(-0.47026652, 0.8825017, -0.8825017, -0.47026652, 0, 200)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 200.0
|
||||
bone_angle = 0.0
|
||||
metadata/_local_pose_override_enabled_ = true
|
||||
|
||||
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/Torso/RightUpperLeg/RightLowerLeg" unique_id=278100224]
|
||||
rotation = -1.5707964
|
||||
|
||||
Reference in New Issue
Block a user