feat: Integrate custom prop library and sandbox functionality
- Added support for custom props in the sandbox, including loading, saving, and rendering. - Implemented `PropLibrary` for managing custom prop entries and scanning for `.prop` files. - Introduced `PropVisuals` for shared visual and collision representation of custom props. - Enhanced `StageSpawner` to handle spawning of custom props with layered visuals and collision hulls. - Created `MissingPropPlaceholder` to manage missing custom props during scene reloads. - Updated thumbnail generation to support custom props with unique keys based on file paths. - Added tests for custom prop lifecycle, authored visual values, and missing prop handling. - Refactored existing code to accommodate new prop functionalities and ensure backward compatibility.
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class_name MissingPropPlaceholder
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extends Node2D
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var original_entry: Dictionary = {}
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var missing_prop_path: String = ""
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const MARKER_SIZE := Vector2(180.0, 54.0)
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func configure(entry: Dictionary) -> void:
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original_entry = entry.duplicate(true)
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missing_prop_path = String(entry.get("asset_id", ""))
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queue_redraw()
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func get_area_rect() -> Rect2:
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return Rect2(-MARKER_SIZE * 0.5, MARKER_SIZE)
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func _draw() -> void:
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var rect := get_area_rect()
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draw_rect(rect, Color(0.76, 0.10, 0.10, 0.95), true)
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draw_rect(rect, Color(1.0, 0.78, 0.78, 1.0), false, 2.0)
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var asset_name := missing_prop_path.get_file()
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draw_string(ThemeDB.fallback_font, rect.position + Vector2(10.0, 33.0), "Missing prop - %s" % asset_name, HORIZONTAL_ALIGNMENT_CENTER, rect.size.x - 20.0, 16, Color.WHITE)
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