feat(stage): complete phase 20b action plans
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- A load failure shows a "Could Not Load Scene" dialog and falls back to a blank scene.
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- **Richer debug logs:** append `--verbose` to the scene-playback (or headless) command to surface engine warnings/errors alongside your own `print()` lines.
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## Visual verification on Windows
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- The Windows screenshot service repeatedly times out when capturing the Project Manager or Godot windows. Do not retry or depend on its live-window feed.
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- For visual UI verification, run a focused Godot scene or test harness that exercises the relevant controls and saves a viewport PNG, then inspect that image locally. Keep interaction assertions in the focused run as well; use headless runs for behavior that does not need rendered output.
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## Project overview
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Stickman Studio is a kid-friendly 2D scene-building and directing project—not only a
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