feat: Enhance selection and grid functionality in sandbox stage and gizmos
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@@ -56,7 +56,7 @@ func get_primary() -> Node2D:
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func clear_selection() -> void:
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_selected.clear()
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_primary = null
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selection_changed.emit([])
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selection_changed.emit(_selected.duplicate())
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func select_only(node: Node2D) -> void:
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