Implement collision bodies, physics events, and hit reactions for StickmanRig

- Added a new specification for collision bodies, detailing the implementation requirements and corrections needed in the StickmanRig, PropBlock, and SandboxStage scripts.
- Created a comprehensive test suite for collision bodies, including tests for proxy geometry, physics alignment, reaction handling, ghost collision, and stage contact routing.
- Ensured that the collision system correctly handles ragdoll transitions and maintains the integrity of existing event rules.
- Introduced new methods in StickmanRig for managing collision bodies and applying reactions based on impact direction and speed.
- Updated PropBlock to emit signals for collisions and separations, preserving the order of events for stickman and prop interactions.
This commit is contained in:
2026-09-13 10:31:41 -04:00
parent 04e0f1bea2
commit ce6bcecd00
12 changed files with 1698 additions and 58 deletions
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uid://btt85kp10h5mk