Phase 14 - Organized directories.
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@@ -31,15 +31,15 @@
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extends SceneTree
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const ACTION_REGISTRY := preload("res://scripts/action_registry.gd")
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const TRIGGER_REGISTRY := preload("res://scripts/trigger_registry.gd")
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const QUEUE_PANEL_SCENE := preload("res://scenes/queue_panel.tscn")
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const RULE_PANEL_SCENE := preload("res://scenes/rule_panel.tscn")
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const ACTION_EDITOR_SCENE := preload("res://scenes/action_editor.tscn")
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const RULE_EDITOR_SCENE := preload("res://scenes/rule_editor.tscn")
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const WAYPOINT_CONTEXT := preload("res://scripts/waypoint_context.gd")
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const STAGE_SCENE := preload("res://scenes/sandbox_stage.tscn")
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const STAGE_SELECTION := preload("res://scripts/stage_selection.gd")
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const ACTION_REGISTRY := preload("res://scripts/stage/action_registry.gd")
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const TRIGGER_REGISTRY := preload("res://scripts/stage/trigger_registry.gd")
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const QUEUE_PANEL_SCENE := preload("res://scenes/editors/stage/queue_panel.tscn")
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const RULE_PANEL_SCENE := preload("res://scenes/editors/stage/rule_panel.tscn")
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const ACTION_EDITOR_SCENE := preload("res://scenes/editors/stage/action_editor.tscn")
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const RULE_EDITOR_SCENE := preload("res://scenes/editors/stage/rule_editor.tscn")
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const WAYPOINT_CONTEXT := preload("res://scripts/stage/waypoint_context.gd")
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const STAGE_SCENE := preload("res://scenes/stage/sandbox_stage.tscn")
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const STAGE_SELECTION := preload("res://scripts/stage/stage_selection.gd")
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var _checks := 0
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var _failures := 0
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@@ -207,10 +207,10 @@ func _test_rule_action_converters() -> void:
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func _test_scene_shells() -> void:
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print("")
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print("--- Phase 3c scene shells load + _ready ---")
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_check(load("res://scenes/queue_panel.tscn") != null, "queue_panel.tscn loads")
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_check(load("res://scenes/rule_panel.tscn") != null, "rule_panel.tscn loads")
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_check(load("res://scenes/action_editor.tscn") != null, "action_editor.tscn loads")
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_check(load("res://scenes/rule_editor.tscn") != null, "rule_editor.tscn loads")
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_check(load("res://scenes/editors/stage/queue_panel.tscn") != null, "queue_panel.tscn loads")
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_check(load("res://scenes/editors/stage/rule_panel.tscn") != null, "rule_panel.tscn loads")
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_check(load("res://scenes/editors/stage/action_editor.tscn") != null, "action_editor.tscn loads")
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_check(load("res://scenes/editors/stage/rule_editor.tscn") != null, "rule_editor.tscn loads")
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var qp: QueuePanel = QUEUE_PANEL_SCENE.instantiate()
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root.add_child(qp)
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