Phase 14 - Organized directories.
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@@ -40,11 +40,11 @@
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extends SceneTree
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const STAGE_SCENE := preload("res://scenes/sandbox_stage.tscn")
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const STAGE_SELECTION := preload("res://scripts/stage_selection.gd")
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const TERRAIN_BLOCK := preload("res://scripts/terrain_block.gd")
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const OVERLAY_SCRIPT := preload("res://scripts/stage_placement_overlay.gd")
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const RIG := preload("res://scripts/stickman_rig.gd")
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const STAGE_SCENE := preload("res://scenes/stage/sandbox_stage.tscn")
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const STAGE_SELECTION := preload("res://scripts/stage/stage_selection.gd")
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const TERRAIN_BLOCK := preload("res://scripts/terrain/terrain_block.gd")
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const OVERLAY_SCRIPT := preload("res://scripts/stage/stage_placement_overlay.gd")
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const RIG := preload("res://scripts/characters/stickman/stickman_rig.gd")
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# The Ground registry template is authored 200x32 but StageSpawner sanitizes
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# every terrain polygon onto the 16px TERRAIN_GRID_SIZE before placement, so the
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@@ -297,7 +297,7 @@ func _test_bug2_overlay_clear() -> void:
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# Source-presence check: clear_terrain_guide() and clear_action() must both
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# call queue_redraw() so the erased line is removed (Godot 4.4 exposes no
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# is_queued_for_redraw(), so this is the headless-observable regression).
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var file := FileAccess.open("res://scripts/stage_placement_overlay.gd", FileAccess.READ)
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var file := FileAccess.open("res://scripts/stage/stage_placement_overlay.gd", FileAccess.READ)
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_check(file != null, "stage_placement_overlay.gd is readable")
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if file != null:
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var text := file.get_as_text()
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