Phase 14 - Organized directories.
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@@ -15,8 +15,8 @@
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extends SceneTree
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const STAGE_SCENE := preload("res://scenes/sandbox_stage.tscn")
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const TERRAIN_BLOCK := preload("res://scripts/terrain_block.gd")
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const STAGE_SCENE := preload("res://scenes/stage/sandbox_stage.tscn")
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const TERRAIN_BLOCK := preload("res://scripts/terrain/terrain_block.gd")
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var _checks := 0
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var _failures := 0
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@@ -93,7 +93,7 @@ func _run() -> void:
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func _spawn_crate(world: Node2D, pos: Vector2) -> Node2D:
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var crate = preload("res://scripts/prop_block.gd").new()
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var crate = preload("res://scripts/props/prop_block.gd").new()
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crate.name = "Crate"
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crate.polygon_points = PackedVector2Array([
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Vector2(-24, -24), Vector2(24, -24), Vector2(24, 24), Vector2(-24, 24),
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