Implement Phase 8: Rig Relocation and Component Modularization
- Moved the rig scene from `res://master_rig.tscn` to `res://scenes/stickman_rig.tscn`, preserving its UID. - Split the `StickmanRig` controller into three components: `StickmanLocomotion`, `StickmanRagdoll`, and `StickmanActionRunner`. - Updated the architecture to ensure `StickmanRig` acts as the public facade for the new components. - Created a new test suite `test_phase8_rig_modularization.gd` to verify the integrity of the relocated rig and its components. - Added checks for scene loading, component resolution, action queue delegation, and state authority.
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extends Control
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## TestHarness - Standalone runtime rig viewer / IK playground (Phase 9).
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##
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## Loads .stk files via StickmanFactory, spawns a master_rig.tscn instance into
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## Loads .stk files via StickmanFactory, spawns a scenes/stickman_rig.tscn instance into
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## a SubViewport, and provides a debug overlay (skeleton bones + IK handles)
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## plus interactive IK-handle dragging. NOT wired into the editor — run
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## standalone via F6 on res://scenes/test_harness.tscn.
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