Implement Phase 8: Rig Relocation and Component Modularization
- Moved the rig scene from `res://master_rig.tscn` to `res://scenes/stickman_rig.tscn`, preserving its UID. - Split the `StickmanRig` controller into three components: `StickmanLocomotion`, `StickmanRagdoll`, and `StickmanActionRunner`. - Updated the architecture to ensure `StickmanRig` acts as the public facade for the new components. - Created a new test suite `test_phase8_rig_modularization.gd` to verify the integrity of the relocated rig and its components. - Added checks for scene loading, component resolution, action queue delegation, and state authority.
This commit is contained in:
@@ -0,0 +1,74 @@
|
||||
extends SceneTree
|
||||
|
||||
const RIG_SCENE_PATH := "res://scenes/stickman_rig.tscn"
|
||||
const EXPECTED_UID := "uid://dr5ef3l2var2s"
|
||||
|
||||
var _checks := 0
|
||||
var _failures := 0
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
call_deferred("_run")
|
||||
|
||||
|
||||
func _run() -> void:
|
||||
var scene_source := FileAccess.get_file_as_string(RIG_SCENE_PATH)
|
||||
_check(scene_source.contains('uid="%s"' % EXPECTED_UID), "relocated scene retains its UID")
|
||||
var packed := load(RIG_SCENE_PATH) as PackedScene
|
||||
_check(packed != null, "relocated rig scene loads")
|
||||
if packed == null:
|
||||
_finish()
|
||||
return
|
||||
var rig := packed.instantiate() as StickmanRig
|
||||
_check(rig != null, "scene root remains StickmanRig")
|
||||
root.add_child(rig)
|
||||
await process_frame
|
||||
await physics_frame
|
||||
var locomotion := rig.get_node_or_null("RigComponents/Locomotion") as StickmanLocomotion
|
||||
var ragdoll := rig.get_node_or_null("RigComponents/Ragdoll") as StickmanRagdoll
|
||||
var runner := rig.get_node_or_null("RigComponents/ActionRunner") as StickmanActionRunner
|
||||
_check(locomotion != null, "typed Locomotion component resolves")
|
||||
_check(ragdoll != null, "typed Ragdoll component resolves")
|
||||
_check(runner != null, "typed ActionRunner component resolves")
|
||||
_check(rig.get_locomotion() == locomotion, "root locomotion facade exposes authored component")
|
||||
|
||||
var assigned: Array[Dictionary] = [{"type": "wait", "duration": 0.25}]
|
||||
rig.action_queue = assigned
|
||||
_check(runner.action_queue.size() == 1, "direct root action_queue assignment delegates")
|
||||
_check(rig.get_queue() == assigned, "root queue query preserves compatibility")
|
||||
rig.queue_action({"type": "speak", "text": "modular", "duration": 0.1})
|
||||
_check(runner.action_queue.size() == 2, "root queue mutation delegates")
|
||||
|
||||
rig.set_ragdoll(true)
|
||||
await physics_frame
|
||||
_check(rig.state == StickmanRig.RigState.RAGDOLL, "root remains ragdoll state authority")
|
||||
_check(ragdoll.get_bodies().size() == 10, "ragdoll component owns ten physics bodies")
|
||||
rig.snap_to_standing()
|
||||
await physics_frame
|
||||
_check(rig.state == StickmanRig.RigState.ANIMATED, "snap facade returns to ANIMATED")
|
||||
_check(ragdoll.get_bodies().is_empty(), "snap destroys component-owned ragdoll bodies")
|
||||
|
||||
rig.queue_free()
|
||||
await process_frame
|
||||
await process_frame
|
||||
var orphan := root.find_child("RagdollBodyContainer", true, false)
|
||||
_check(orphan == null, "freeing rig leaves no ragdoll container orphan")
|
||||
_finish()
|
||||
|
||||
|
||||
func _check(condition: bool, label: String) -> void:
|
||||
_checks += 1
|
||||
if condition:
|
||||
print("PASS: %s" % label)
|
||||
else:
|
||||
_failures += 1
|
||||
push_error("FAIL: %s" % label)
|
||||
|
||||
|
||||
func _finish() -> void:
|
||||
if _failures == 0:
|
||||
print("RESULT: ALL PASSED (%d assertions)" % _checks)
|
||||
quit(0)
|
||||
else:
|
||||
print("RESULT: %d FAILURE(S) out of %d assertions" % [_failures, _checks])
|
||||
quit(1)
|
||||
Reference in New Issue
Block a user