feat: Implement command-line scene loading and PLAY-on-launch functionality
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@@ -17,8 +17,9 @@ You are a Godot 4 / GDScript 2.0 implementation developer. Adhere to coding stan
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- **Targeted Edits Only:** Do NOT output full unchanged files. Output only modified functions, concise diffs, or specific node configurations.
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- **Static Typing:** Enforce explicit type hints for all signatures and variables.
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- **Decoupling:** Follow "call down, signal up".
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- **Validation:** Run syntax verification command when finished:
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`& "C:\Godot4\Godot_v4.7.1-stable_win64_console.exe" --headless --check-only --script "res://path/to/script.gd" --path "C:\Godot4\stickman"`
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- **Validation:** Run syntax verification when finished (resolve `<godot>`/`<project>` per platform — see the "Command-line testing & debug playback" section of `AGENTS.md`):
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`<godot> --headless --check-only --script "res://path/to/script.gd" --path "<project>"`
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- **Visual/debug verification:** when a runtime/visual bug needs observation, launch the Sandbox Stage with `--play --scene <path>` (add `--verbose` for richer logs) so you can watch it run and read `print()` output — see `AGENTS.md`.
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## Output Format
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