feat: Implement kinematic-to-ragdoll transition system
- Added KINEMATIC_BLENDING_AND_RECOVERY.md to outline features for smooth transitions between kinematic and ragdoll states, including visual and physical blending, and ragdoll recovery. - Introduced KINEMATIC_TO_RAGDOLL.md detailing the objectives, scope, and core architecture for transitioning the stickman from kinematic to ragdoll mode. - Created KINEMATIC_TO_RAGDOLL_SPEC.md as an implementation specification, verifying codebase facts and correcting the initial plan based on Godot 4.4 source. - Enhanced StickmanRig with state management for animated and ragdoll modes, including momentum preservation and ragdoll construction. - Updated physics_test_harness to support toggling between kinematic and ragdoll states with user input.
This commit is contained in:
@@ -10,7 +10,7 @@ I orchestrate a sequential feature implementation and verification pipeline:
|
||||
1. **Architect**: Explores codebase, asks clarifying questions, and drafts the spec. \*_Waits for user approval before handoff._
|
||||
2. **Developer**: Implements the feature based on the spec.
|
||||
3. **Tester**: Runs full unit test suites; repairs failures if found.
|
||||
4. **Writer**: Updates README and API docs based on verified code.
|
||||
4. **Writer**: After updating README and API docs, review `docs/tech_debt_and_optimizations.md` for formatting consistency and ensure no duplicate entries exist.
|
||||
|
||||
## Execution Rules
|
||||
|
||||
|
||||
Reference in New Issue
Block a user