Refactor stickman rig and ragdoll mechanics; enhance pose restoration and stability
- Disabled constraints for the stickman rig's head bone to allow for smoother animations. - Improved mode transitions in the sandbox stage to preserve stickman poses between EDIT and DIRECT modes. - Added side profile stabilization for knee bends in the ragdoll component to prevent unnatural poses during physics interactions. - Enhanced the snap-to-standing functionality to restore the stickman's original pose accurately. - Introduced new tests for validating pose preservation during mode transitions and ragdoll behavior during walking animations. - Created a new scene for testing stickman bending and ragdoll transitions.
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