Commit Graph

  • a9c0886348 feat(stage): complete phase 20b action plans feature/phase-20-action-reactions ryan 2026-11-04 01:19:57 -05:00
  • 87a33b0abc docs: update Phase 20a checkpoint status ryan 2026-10-26 15:11:27 -04:00
  • 35eb0e2503 feat: add Phase 20a stage identities and overlap selection ryan 2026-10-26 15:10:28 -04:00
  • 0cc882ef4b Merge branch 'feature/phase-19-ground-swatches-bounds' main ryan 2026-10-24 12:04:10 -04:00
  • e96ca22ef3 feat: update worktree guidelines for agents and skills to confirm user preferences before creating worktrees ryan 2026-10-24 12:03:32 -04:00
  • e75a4944bf feat: enhance choice layout parameters for ground finish chooser feature/phase-19-ground-swatches-bounds ryan 2026-10-24 11:59:48 -04:00
  • 44afaa3133 feat: establish feature worktree guidelines across agents and skills ryan 2026-10-24 01:17:26 -04:00
  • ce46b5d97e feat: harmonize Prop and Stickman editor UI ryan 2026-10-24 01:02:11 -04:00
  • ddb298f631 Add visual harmonization tests for editor UI components and ground finish chooser feature/editor-visual-harmonization ryan 2026-10-23 15:20:12 -04:00
  • 0a5ef0a61e feat: Add StageDialogStyler for enhanced dialog management ryan 2026-10-23 01:16:22 -04:00
  • c6f3930dcb Implement Phase 19 updates and user/editor verification feature/phase-19-scenery ryan 2026-10-22 17:02:39 -04:00
  • 59f1817063 Add StageBackgroundView and related tests for plain background functionality ryan 2026-10-22 16:18:25 -04:00
  • db677dc194 Refactor code structure for improved readability and maintainability ryan 2026-10-22 00:52:36 -04:00
  • 0b1dda2e2f Add Phase 19 Starter Scene Composition UI/UX Specification and Tests ryan 2026-10-21 17:46:58 -04:00
  • c1758efd3b Add tests for scenery surface caching and preview behavior ryan 2026-10-21 11:06:57 -04:00
  • 80ba83b703 feat: Enhance surface setup chooser with compact mode and cancel functionality ryan 2026-10-19 09:46:51 -04:00
  • 26dd9c64e1 Add Stage Surface Color Dialog and Background Ground Functionality ryan 2026-10-17 21:00:03 -04:00
  • a0510e6405 Add new test file for phase 19 scenery with unique identifier ryan 2026-10-17 12:53:38 -04:00
  • 36032ebb1e Add asset creation skill and artist agent for Stickman Studio ryan 2026-10-15 14:35:44 -04:00
  • f852a4d6de refactor: Update status and verification notes for Phase 17 features in documentation ryan 2026-10-14 18:15:29 -04:00
  • ba85a967e3 feat: Implement Phase 18 palette image icons and update asset card functionality ryan 2026-10-14 18:08:06 -04:00
  • b7235c503d Refactor code structure for improved readability and maintainability ryan 2026-10-14 15:12:07 -04:00
  • 5c3b056a13 Add new scene files and implement stage impact resolver ryan 2026-10-14 13:08:34 -04:00
  • 628c07e70e refactor: Update developer instructions and spec pipeline descriptions for clarity and improved validation processes ryan 2026-10-13 21:44:40 -04:00
  • d8b1b1164b Add Use Spot Overlay and Target Capture Bar functionality ryan 2026-10-13 11:23:44 -04:00
  • 235c6aa6a6 fix: Temporarily disable prop trace and scale trace for debugging purposes ryan 2026-10-10 12:17:01 -04:00
  • 373f40cf75 Add new stage editor scripts for target capture, terrain painting, theme management, rule engine, and spatial indexing ryan 2026-10-10 12:13:01 -04:00
  • 1d4a71525a Implement Phase 17a Prop Roles UI/UX Specification and associated functionality ryan 2026-10-09 23:11:34 -04:00
  • 3f66cc3195 feat: Implement Phase 16 - Move To: Walk and Run ryan 2026-10-05 15:04:09 -04:00
  • 36596b2c28 docs: Update README and plans documentation for clarity and organization ryan 2026-10-03 20:18:52 -04:00
  • d950fd9d9a Phase 14 - Organized directories. ryan 2026-10-03 19:13:39 -04:00
  • 6666173c4f Implement speech style toolbar live-edit refinements and whole speech show controls ryan 2026-10-03 14:49:22 -04:00
  • 6a1359f244 Add prop interaction system and throw mechanics specification ryan 2026-09-25 23:42:26 -04:00
  • 730a9a966b feat: Implement Live Director System for interactive simulation control ryan 2026-09-24 15:25:10 -04:00
  • 043f114083 Implement interactive prop handling for StickmanRig feature/prop_interaction ryan 2026-09-23 21:26:13 -04:00
  • 0a7f97cec7 Implement Phase 10a - Prop Scaling ryan 2026-09-22 22:23:31 -04:00
  • 97f3730413 feat: Integrate custom prop library and sandbox functionality ryan 2026-09-21 23:13:35 -04:00
  • 00abacc7b2 Add regression tests for prop attachment, centering, and editor UX ryan 2026-09-21 16:48:24 -04:00
  • e3689c86c8 refactor: Update architect and spec-pipeline documentation for clarity and detail; add new Prop Editor plan ryan 2026-09-20 00:26:11 -04:00
  • ed9a2d0d18 Merge remote-tracking branch 'origin/feature/prop-editor' ryan 2026-09-19 23:57:12 -04:00
  • b66ded5f60 Add headless regression tests for Prop Editor functionality feature/prop-editor ryan 2026-09-19 21:26:03 -04:00
  • fbce638bc5 Refactor stickman rig and ragdoll mechanics; enhance pose restoration and stability ryan 2026-09-18 22:44:48 -04:00
  • db4ff8d939 Implement Phase 8: Rig Relocation and Component Modularization ryan 2026-09-18 14:11:53 -04:00
  • 9a22322dba feat: Add architecture plan for rig relocation and component modularization ryan 2026-09-18 09:57:06 -04:00
  • 1a2a43c805 Add reusable UI components for Phase 7 UI Polish ryan 2026-09-18 09:42:48 -04:00
  • baa19a9341 Add initial draft for Phase 7 UI Polish plan ryan 2026-09-17 22:17:42 -04:00
  • 2071ee03b7 feat: Implement Phase 6a Airborne Mechanics and Landing Absorption ryan 2026-09-17 19:09:54 -04:00
  • 3e39fd9287 Merge remote-tracking branch 'origin/feature/command-line-scene' ryan 2026-09-16 09:36:01 -04:00
  • 08247eadef Add ramp scene and implement Phase 6 for dynamic IK and terrain-following locomotion ryan 2026-09-16 09:33:07 -04:00
  • e1b4554ca9 feat: Implement command-line scene loading and PLAY-on-launch functionality feature/command-line-scene ryan 2026-09-15 15:43:15 -04:00
  • a7c58705e1 Add missing stickman placeholder and stage scene I/O functionality ryan 2026-09-14 15:45:32 -04:00
  • 3a1d522ec9 Add Phase 4 Final Bugs Specification and Tests ryan 2026-09-13 23:20:01 -04:00
  • ce6bcecd00 Implement collision bodies, physics events, and hit reactions for StickmanRig ryan 2026-09-13 10:31:41 -04:00
  • 04e0f1bea2 feat: Enhance Trigger Area Reliability in Sandbox Stage ryan 2026-09-11 15:43:08 -04:00
  • 31282313be docs: Add diagnostic plan for Trigger Areas not firing, including root causes and fix procedures ryan 2026-09-11 14:17:08 -04:00
  • 63c64bd529 Refactor ragdoll recovery system: implement joint bend limits and recovery path overrides ryan 2026-09-10 01:09:30 -04:00
  • 699b623be3 Implement Ragdoll Cleanup: Fix recovery position offset, visual identity, and profile persistence ryan 2026-09-09 23:22:18 -04:00
  • 80595a0273 Add unique identifier for test_phase3c_walk_recovery.gd ryan 2026-09-06 13:09:37 -04:00
  • 1f91f3d2e5 Add headless regression tests for Phase 4b features ryan 2026-09-04 15:08:08 -04:00
  • d77b5e5441 feat: Enhance UI and control features for Phase 4, including status bar, mode switcher, and cursor feedback ryan 2026-09-01 23:38:43 -04:00
  • f208127917 feat: Implement Phase 4 Trigger Events System ryan 2026-09-01 08:58:07 -04:00
  • bf11a5fab5 Add Phase 3a Core Director Functionality ryan 2026-08-30 00:29:30 -04:00
  • badff571f0 feat: Enhance selection and grid functionality in sandbox stage and gizmos ryan 2026-08-29 00:18:57 -04:00
  • 2a6b4aa965 feat: Add fix-pipeline skill for diagnosing and resolving bugs across roles ryan 2026-08-28 22:22:28 -04:00
  • ad08e6d9f5 fix: Adjust reasoning effort level to medium in developer agent and update tester model reference ryan 2026-08-28 22:09:10 -04:00
  • ef30931b20 Add sandbox stage builder scripts and functionality ryan 2026-08-28 21:53:55 -04:00
  • 0e971d99b1 Refactor animation generation: replace create_walk.gd with create_animations.gd ryan 2026-08-27 12:01:54 -04:00
  • e3df1cc5c0 feat: Implement kinematic-to-ragdoll transition system ryan 2026-08-27 00:05:17 -04:00
  • 6edf3e53e3 feat: Add project roadmap and initial specifications for dynamic vector props and terrain system ryan 2026-08-26 09:35:09 -04:00
  • 4d490eef6c feat: Refactor head transformation logic and update driver paths for pivot integration ryan 2026-08-25 08:47:16 -04:00
  • 07bef66703 Implement rig animation controls in the test harness ryan 2026-08-24 23:41:23 -04:00
  • 273090993e feat: Implement facing profiles and bend direction toggles in test harness ryan 2026-08-23 22:21:23 -04:00
  • ab5c79ab6a feat: Implement draggable torso and head IK targets in the test harness ryan 2026-08-21 12:39:31 -04:00
  • 6b273c049c fix: address shape mounting issues in StkRigAdapter ryan 2026-08-19 10:01:25 -04:00
  • 1252728c06 feat: Implement Stickman Factory and Test Harness for runtime rigging ryan 2026-08-18 21:44:56 -04:00
  • 48d98ce0fe Add StkRigAdapter for runtime skeleton fitting and shape mounting ryan 2026-08-18 17:12:54 -04:00
  • 1eeeb64b39 changes ryan 2026-08-17 13:42:18 -04:00
  • 28e8798021 Implement Phase 6 features for Stickman Editor ryan 2026-08-14 21:49:06 -04:00
  • b97bc145e4 first commit ryan 2026-08-08 00:00:50 -04:00