# Phase 9 Prop Editor - headless regression checks for PropCanvas math # (vertex insert/remove, mirror, z-order, clipboard, transforms, sanitize). # No GUI event injection; the public math APIs are driven directly. # Run with: # & "C:\Godot4\Godot_v4.7.1-stable_win64_console.exe" --headless --path "C:\tmp\stickman" --script "res://tests/test_prop_editor_canvas.gd" extends SceneTree const PROP_CANVAS := preload("res://scripts/prop_canvas.gd") var _checks: int = 0 var _failures: int = 0 var _changed_count: int = 0 func _initialize() -> void: call_deferred("_run") func _run() -> void: print("\n=== PHASE 9 PROP CANVAS TEST ===") await _test_primitives() await _test_vertex_insert_remove() await _test_mirror() await _test_z_order() await _test_clipboard() await _test_transforms() await _test_sanitize_and_radius() await _test_import_export_and_clear() await _test_edit_mode() await _test_gizmo_constants() await _test_create_point_on_edge() await _test_segment_hit_test() await _test_reshaped_flag() await _test_selection_halo() print("----------------------------------------") if _failures == 0: print("RESULT: ALL PASSED (%d assertions)" % _checks) quit(0) else: print("RESULT: %d FAILURE(S) out of %d assertions" % [_failures, _checks]) quit(1) func check(label: String, condition: bool) -> void: _checks += 1 if condition: print("PASS: %s" % label) else: _failures += 1 print("FAIL: %s" % label) func _new_canvas() -> PropCanvas: var canvas: PropCanvas = PROP_CANVAS.new() root.add_child(canvas) canvas.size = Vector2(800, 600) _changed_count = 0 canvas.shape_changed.connect(func(_shapes: Array[Dictionary]) -> void: _changed_count += 1) return canvas func _free_canvas(canvas: PropCanvas) -> void: canvas.queue_free() await process_frame func _bbox(pts: Array) -> Rect2: var first: Dictionary = pts[0] var bbox := Rect2(Vector2(float(first.get("x", 0.0)), float(first.get("y", 0.0))), Vector2.ZERO) for p: Dictionary in pts: bbox = bbox.expand(Vector2(float(p.get("x", 0.0)), float(p.get("y", 0.0)))) return bbox func _export_points(sd: Dictionary) -> Array: return sd.get("points", []) as Array func _test_primitives() -> void: var canvas: PropCanvas = _new_canvas() var box: Dictionary = canvas.add_primitive("box", Vector2(100, 100)) check("box appended", canvas.shapes.size() == 1) check("box type", str(box.get("shape_type", "")) == "polygon") check("box 4 points", _export_points(box).size() == 4) check("box closed", bool(box.get("closed", false))) check("add emits shape_changed", _changed_count == 1) check("box selected", canvas.get_selected_index() == 0) var big: Dictionary = canvas.add_primitive("box", Vector2(200, 200), {"size_x": 100.0, "size_y": 100.0}) var big_bbox: Rect2 = _bbox(_export_points(big)) check("box params respected", is_equal_approx(big_bbox.size.x, 100.0) and is_equal_approx(big_bbox.size.y, 100.0)) var ball: Dictionary = canvas.add_primitive("ball", Vector2(300, 300)) check("ball type", str(ball.get("shape_type", "")) == "circle") check("ball radius default", is_equal_approx(float(ball.get("radius", 0.0)), 24.0)) check("ball points 12", _export_points(ball).size() == 12) var line: Dictionary = canvas.add_primitive("line", Vector2(400, 400)) check("line type", str(line.get("shape_type", "")) == "line") check("line open", not bool(line.get("closed", true))) check("line 2 points", _export_points(line).size() == 2) var plank: Dictionary = canvas.add_primitive("plank", Vector2(500, 500)) check("plank polygon", str(plank.get("shape_type", "")) == "polygon") var triangle: Dictionary = canvas.add_primitive("triangle", Vector2(600, 600)) check("triangle 3 points", _export_points(triangle).size() == 3) check("triangle closed", bool(triangle.get("closed", false))) var circle: Dictionary = canvas.add_primitive("circle", Vector2(700, 700), {"radius": 50.0}) check("circle radius param", is_equal_approx(float(circle.get("radius", 0.0)), 50.0)) await _free_canvas(canvas) func _test_vertex_insert_remove() -> void: var canvas: PropCanvas = _new_canvas() canvas.add_primitive("box", Vector2(100, 100)) canvas.insert_vertex(0, 2, Vector2(124, 100)) check("insert grows point list", _export_points(canvas.get_shape_data()[0]).size() == 5) var flags: Array = canvas.get_shape_data()[0].get("vertex_flags", []) as Array check("inserted vertex flagged USER_CREATED", int(flags[2]) == 1) check("original vertices stay 0", int(flags[0]) == 0 and int(flags[4]) == 0) canvas.remove_vertex(0, 2) check("remove shrinks point list", _export_points(canvas.get_shape_data()[0]).size() == 4) check("flags aligned after remove", (canvas.get_shape_data()[0].get("vertex_flags", []) as Array).size() == 4) canvas.remove_vertex(0, 0) canvas.remove_vertex(0, 0) check("polygon with 2 points becomes open", bool(canvas.shapes[0].get("closed", true)) == false) canvas.remove_vertex(0, 0) check("below 2 vertices drops shape", canvas.shapes.size() == 0) check("selection cleared after drop", canvas.get_selected_index() == -1) await _free_canvas(canvas) func _test_mirror() -> void: var canvas: PropCanvas = _new_canvas() var tri: Dictionary = canvas.add_primitive("triangle", Vector2(100, 100)) var before: Array = _export_points(tri) var bbox: Rect2 = _bbox(before) canvas.mirror_x(0) var after_x: Array = _export_points(canvas.get_shape_data()[0]) check("mirror_x flips x about center", is_equal_approx(float(after_x[0].get("x", 0.0)), 2.0 * bbox.get_center().x - float(before[0].get("x", 0.0)))) check("mirror_x keeps y", is_equal_approx(float(after_x[0].get("y", 0.0)), float(before[0].get("y", 0.0)))) check("mirror_x keeps bbox center", _bbox(after_x).get_center().is_equal_approx(bbox.get_center())) canvas.mirror_y(0) var after_y: Array = _export_points(canvas.get_shape_data()[0]) check("mirror_y flips y about center", is_equal_approx(float(after_y[0].get("y", 0.0)), 2.0 * bbox.get_center().y - float(after_x[0].get("y", 0.0)))) check("mirror_y keeps bbox center", _bbox(after_y).get_center().is_equal_approx(bbox.get_center())) await _free_canvas(canvas) func _test_z_order() -> void: var canvas: PropCanvas = _new_canvas() canvas.add_primitive("box", Vector2(0, 0), {"fill_color": "#FF0000", "outline_color": "#000000"}) canvas.add_primitive("ball", Vector2(100, 0), {"fill_color": "#00FF00", "outline_color": "#000000"}) canvas.add_primitive("line", Vector2(200, 0), {"fill_color": "#0000FF", "outline_color": "#000000"}) canvas.bring_forward(1) check("bring_forward swaps up", str(canvas.get_shape_data()[1].get("shape_type", "")) == "line") check("bring_forward swaps down", str(canvas.get_shape_data()[2].get("shape_type", "")) == "circle") canvas.send_back(2) check("send_back swaps down", str(canvas.get_shape_data()[1].get("shape_type", "")) == "circle") canvas.bring_forward(2) check("bring_forward at top is no-op", str(canvas.get_shape_data()[2].get("shape_type", "")) == "line") canvas.send_back(0) check("send_back at bottom is no-op", str(canvas.get_shape_data()[0].get("shape_type", "")) == "polygon") await _free_canvas(canvas) func _test_clipboard() -> void: var canvas: PropCanvas = _new_canvas() canvas.add_primitive("box", Vector2(50, 50), {"fill_color": "#123456", "outline_color": "#000000"}) var copied: Dictionary = canvas.copy_shape(0) check("copy returns deep dict", not copied.is_empty() and copied.has("points")) canvas.set_shape_fill_color(0, "#ABCDEF") check("copy is independent", str(copied.get("fill_color", "")) == "#123456") canvas.paste_shape(copied, Vector2(100, 100)) check("paste appends", canvas.shapes.size() == 2) var pasted_pts: Array = _export_points(canvas.get_shape_data()[1]) var pasted_bbox: Rect2 = _bbox(pasted_pts) check("paste offsets by (16,16)", pasted_bbox.get_center().is_equal_approx(Vector2(116, 116))) check("paste preserves color", str(canvas.get_shape_data()[1].get("fill_color", "")) == "#123456") check("paste selects new shape", canvas.get_selected_index() == 1) await _free_canvas(canvas) func _test_transforms() -> void: var canvas: PropCanvas = _new_canvas() canvas.add_primitive("box", Vector2(100, 100)) canvas.translate_selected(Vector2(10, -5)) var pts: Array = _export_points(canvas.get_shape_data()[0]) check("translate moves all vertices", _bbox(pts).get_center().is_equal_approx(Vector2(110, 95))) canvas.add_primitive("box", Vector2(200, 200)) canvas.select(1) canvas.rotate_selected(PI / 2.0) var rotated_pts: Array = _export_points(canvas.get_shape_data()[1]) # Box corners at (224,224) rotate 90 degrees ccw about (200,200) -> (176,224). var found: bool = false for p: Dictionary in rotated_pts: if Vector2(float(p.get("x", 0.0)), float(p.get("y", 0.0))).is_equal_approx(Vector2(176, 224)): found = true check("rotate 90 degrees about bbox center", found) check("rotate keeps bbox center", _bbox(rotated_pts).get_center().is_equal_approx(Vector2(200, 200))) canvas.scale_selected(Vector2(2.0, 1.0)) var scaled_pts: Array = _export_points(canvas.get_shape_data()[1]) var scaled_bbox: Rect2 = _bbox(scaled_pts) check("scale stretches width", is_equal_approx(scaled_bbox.size.x, 96.0)) check("scale keeps height", is_equal_approx(scaled_bbox.size.y, 48.0)) await _free_canvas(canvas) func _test_sanitize_and_radius() -> void: var canvas: PropCanvas = _new_canvas() canvas.set_grid_size(16) canvas.set_snap_enabled(true) # Rectangle with one collinear point and one off-grid point; sanitize must # grid-snap, drop the collinear vertex, and enforce clockwise winding. canvas.set_shape_data([{ "shape_type": "polygon", "points": [ {"x": 0.0, "y": 0.0}, {"x": 16.0, "y": 0.0}, {"x": 32.0, "y": 0.0}, {"x": 32.0, "y": 32.0}, {"x": 0.0, "y": 33.0}, ], "fill_color": "#000000", "outline_color": "#000000", "outline_width": 2.0, "closed": true, "vertex_flags": [0, 1, 0, 0, 0], }]) canvas.sanitize_shape(0) var pts: Array = _export_points(canvas.get_shape_data()[0]) check("sanitize drops collinear vertex", pts.size() == 4) var packed := PackedVector2Array() for p: Dictionary in pts: packed.append(Vector2(float(p.get("x", 0.0)), float(p.get("y", 0.0)))) check("sanitize enforces clockwise", Geometry2D.is_polygon_clockwise(packed)) var min_y: float = INF var max_y: float = -INF for v: Vector2 in packed: min_y = minf(min_y, v.y) max_y = maxf(max_y, v.y) check("sanitize grid-snaps", is_equal_approx(min_y, 0.0) and is_equal_approx(max_y, 32.0)) var flags: Array = canvas.get_shape_data()[0].get("vertex_flags", []) as Array check("sanitize keeps flags aligned", flags.size() == 4) var circle: Dictionary = canvas.add_primitive("circle", Vector2(300, 300), {"radius": 40.0}) var before_count: int = _export_points(circle).size() canvas.sanitize_shape(1) check("sanitize skips circles", _export_points(canvas.get_shape_data()[1]).size() == before_count) canvas.set_shape_radius(1, 80.0) var radius_pts: Array = _export_points(canvas.get_shape_data()[1]) check("set_shape_radius resizes points", is_equal_approx(float(canvas.get_shape_data()[1].get("radius", 0.0)), 80.0)) var radius_bbox: Rect2 = _bbox(radius_pts) check("radius bbox matches", is_equal_approx(radius_bbox.size.x, 160.0) and is_equal_approx(radius_bbox.size.y, 160.0)) await _free_canvas(canvas) func _test_import_export_and_clear() -> void: var canvas: PropCanvas = _new_canvas() canvas.set_shape_data([{ "shape_type": "polygon", "points": [{"x": 0.0, "y": 0.0}, {"x": 10.0, "y": 0.0}, {"x": 10.0, "y": 10.0}], "fill_color": "#111111", "outline_color": "#222222", "outline_width": 2.0, "closed": true, "vertex_flags": [0, 1, 0], }]) check("import plain {x,y} data", canvas.shapes.size() == 1) check("import preserves flags", (canvas.shapes[0].get("vertex_flags", PackedInt32Array()) as PackedInt32Array).size() == 3) var exported: Array[Dictionary] = canvas.get_shape_data() check("export plain format", exported.size() == 1 and (exported[0].get("points", []) as Array)[0] is Dictionary) var before_changed: int = _changed_count canvas.clear() check("clear empties shapes", canvas.shapes.is_empty()) check("clear emits no shape_changed", _changed_count == before_changed) check("export after clear empty", canvas.get_shape_data().is_empty()) await _free_canvas(canvas) func _test_edit_mode() -> void: var canvas: PropCanvas = _new_canvas() check("default mode is TRANSFORM", canvas.get_edit_mode() == PROP_CANVAS.EditMode.TRANSFORM) var mode_fires: Array = [0] canvas.mode_changed.connect(func(_mode: int) -> void: mode_fires[0] += 1) canvas.set_edit_mode(PROP_CANVAS.EditMode.POINTS) check("set_edit_mode(POINTS) applies", canvas.get_edit_mode() == PROP_CANVAS.EditMode.POINTS) check("mode_changed fired once on change", int(mode_fires[0]) == 1) canvas.set_edit_mode(PROP_CANVAS.EditMode.POINTS) check("re-setting same mode does not fire", int(mode_fires[0]) == 1) canvas.set_edit_mode(99) check("unknown mode clamps to TRANSFORM", canvas.get_edit_mode() == PROP_CANVAS.EditMode.TRANSFORM) check("clamp fires mode_changed", int(mode_fires[0]) == 2) canvas.set_edit_mode(PROP_CANVAS.EditMode.POINTS) canvas.add_primitive("box", Vector2(100, 100)) canvas.clear() check("clear keeps the mode", canvas.get_edit_mode() == PROP_CANVAS.EditMode.POINTS) canvas.set_shape_data([]) check("set_shape_data keeps the mode", canvas.get_edit_mode() == PROP_CANVAS.EditMode.POINTS) canvas.select(0) canvas.deselect() check("select/deselect keep the mode", canvas.get_edit_mode() == PROP_CANVAS.EditMode.POINTS) await _free_canvas(canvas) func _test_gizmo_constants() -> void: check("rotation dot radius constant", is_equal_approx(PROP_CANVAS.ROTATION_CIRCLE_RADIUS, 5.0)) check("rotation dot hit radius constant", is_equal_approx(PROP_CANVAS.ROTATION_CIRCLE_HIT_RADIUS, 12.0)) check("rotation dot offset constant", is_equal_approx(PROP_CANVAS.ROTATION_CIRCLE_OFFSET, 26.0)) check("scale cross size constant", is_equal_approx(PROP_CANVAS.SCALE_CROSS_SIZE, 5.0)) check("scale cross hit radius constant", is_equal_approx(PROP_CANVAS.SCALE_CROSS_HIT_RADIUS, 12.0)) check("vertex handle radius constant", is_equal_approx(PROP_CANVAS.HANDLE_RADIUS, 3.0)) var constant_map: Dictionary = (PROP_CANVAS as Script).get_script_constant_map() check("rotate ring constant removed", not constant_map.has("ROTATE_RING_RADIUS")) check("scale circle constant removed", not constant_map.has("SCALE_HANDLE_DISTANCE")) func _test_create_point_on_edge() -> void: var canvas: PropCanvas = _new_canvas() canvas.add_primitive("box", Vector2(100, 100)) var created: Array = [] canvas.vertex_created.connect(func(s_idx: int, v_idx: int) -> void: created.append([s_idx, v_idx])) # Cursor at (110, 60): the nearest segment is the top edge (76,76)-(124,76); # the projection onto it is (110, 76) - NOT the edge midpoint (100, 76). var idx: int = canvas.create_point_on_edge(Vector2(110, 60)) check("create_point_on_edge returns valid index", idx >= 0) var pts: Array = _export_points(canvas.get_shape_data()[0]) check("create point grows the vertex list", pts.size() == 5) var inserted: Dictionary = pts[idx] check("inserted point is the cursor projection", Vector2(float(inserted.get("x", 0.0)), float(inserted.get("y", 0.0))).is_equal_approx(Vector2(110, 76))) var flags: Array = canvas.get_shape_data()[0].get("vertex_flags", []) as Array check("inserted vertex flagged USER_CREATED", int(flags[idx]) == 1) check("vertex_created emitted with shape and vertex index", created.size() == 1 and int(created[0][0]) == 0 and int(created[0][1]) == idx) await _free_canvas(canvas) func _test_segment_hit_test() -> void: var canvas: PropCanvas = _new_canvas() canvas.add_primitive("box", Vector2(100, 100)) check("segment hit above top edge", canvas.hit_test_segment(Vector2(110, 70)) == 0) check("segment hit left of left edge", canvas.hit_test_segment(Vector2(70, 90)) == 0) check("segment hit misses interior", canvas.hit_test_segment(Vector2(100, 100)) == -1) check("segment hit misses empty canvas", canvas.hit_test_segment(Vector2(400, 400)) == -1) canvas.add_primitive("line", Vector2(300, 300)) check("segment hit on open line", canvas.hit_test_segment(Vector2(300, 306)) == 1) canvas.select(1) check("segment hit frontmost wins", canvas.hit_test_segment(Vector2(300, 306)) == 1) await _free_canvas(canvas) func _test_reshaped_flag() -> void: var canvas: PropCanvas = _new_canvas() canvas.add_primitive("circle", Vector2(100, 100), {"radius": 40.0}) check("new circle not reshaped", not bool(canvas.shapes[0].get("reshaped", true))) check("export carries reshaped false", not bool(canvas.get_shape_data()[0].get("reshaped", true))) canvas.insert_vertex(0, 0, Vector2(60, 60)) check("insert vertex reshapes", bool(canvas.shapes[0].get("reshaped", false))) canvas.set_shape_radius(0, 60.0) check("set_shape_radius clears reshaped", not bool(canvas.shapes[0].get("reshaped", true))) canvas.remove_vertex(0, 0) check("remove vertex reshapes", bool(canvas.shapes[0].get("reshaped", false))) canvas.add_primitive("circle", Vector2(300, 300), {"radius": 40.0}) canvas.select(1) canvas.scale_selected(Vector2(2.0, 2.0)) check("uniform scale keeps circle primitive", not bool(canvas.shapes[1].get("reshaped", true))) canvas.scale_selected(Vector2(2.0, 1.0)) check("non-uniform scale reshapes circle", bool(canvas.shapes[1].get("reshaped", false))) canvas.add_primitive("box", Vector2(500, 500)) canvas.select(2) canvas.translate_selected(Vector2(10, 0)) check("translate does not reshape", not bool(canvas.shapes[2].get("reshaped", true))) canvas.rotate_selected(0.5) check("rotate does not reshape", not bool(canvas.shapes[2].get("reshaped", true))) canvas.mirror_x(2) check("mirror does not reshape", not bool(canvas.shapes[2].get("reshaped", true))) canvas.insert_vertex(2, 0, Vector2(400, 400)) check("vertex insert reshapes polygon", bool(canvas.shapes[2].get("reshaped", false))) await _free_canvas(canvas) func _test_selection_halo() -> void: check("selection halo is dark", PROP_CANVAS.SELECTION_HALO_COLOR.get_luminance() < 0.3) check("selection core is bright", PROP_CANVAS.SELECTION_CORE_COLOR.get_luminance() > 0.7)