[gd_scene format=3 uid="uid://dr5ef3l2var2s"] [sub_resource type="GDScript" id="GDScript_f0s26"] script/source = "@tool extends Node2D @export var radius : float = 100.0: set(value): radius = value queue_redraw() @export var color : Color = Color.WHITE: set(value): color = value queue_redraw() func _draw(): draw_circle(Vector2(0,0), radius, color) " [sub_resource type="SkeletonModification2DTwoBoneIK" id="SkeletonModification2DTwoBoneIK_yvxej"] target_nodepath = NodePath("../IK_Targets/Right_Hand") flip_bend_direction = true joint_one_bone_idx = 4 joint_one_bone2d_node = NodePath("Torso/RightUpperArm") joint_two_bone_idx = 5 joint_two_bone2d_node = NodePath("Torso/RightUpperArm/RightLowerArm") [sub_resource type="SkeletonModification2DTwoBoneIK" id="SkeletonModification2DTwoBoneIK_f0s26"] target_nodepath = NodePath("../IK_Targets/Left_Hand") joint_one_bone_idx = 2 joint_one_bone2d_node = NodePath("Torso/LeftUpperArm") joint_two_bone_idx = 3 joint_two_bone2d_node = NodePath("Torso/LeftUpperArm/LeftLowerArm") [sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_j4hao"] enabled = true modification_count = 2 modifications/0 = SubResource("SkeletonModification2DTwoBoneIK_yvxej") modifications/1 = SubResource("SkeletonModification2DTwoBoneIK_f0s26") [node name="Master" type="Node2D" unique_id=319103476] [node name="Body" type="Node2D" parent="." unique_id=327811712] [node name="Head" type="Node2D" parent="Body" unique_id=864822355] position = Vector2(704, 104) scale = Vector2(0.99999964, 0.99999964) script = SubResource("GDScript_f0s26") [node name="Body" type="Line2D" parent="Body" unique_id=1290443463] position = Vector2(704, 184) points = PackedVector2Array(0, 0, 0, 400) width = 16.0 default_color = Color(0.445488, 0.445488, 0.445488, 1) [node name="LeftUpperLeg" type="Line2D" parent="Body" unique_id=199373156] position = Vector2(703.99994, 576) rotation = 0.5235988 points = PackedVector2Array(0, 0, 0, 200) width = 16.0 default_color = Color(0.445488, 0.445488, 0.445488, 1) [node name="RightUpperLeg" type="Line2D" parent="Body" unique_id=1396556308] position = Vector2(703.99994, 576) rotation = -0.5235988 points = PackedVector2Array(0, 0, 0, 200) width = 16.0 default_color = Color(0.445488, 0.445488, 0.445488, 1) [node name="LeftLowerLeg" type="Line2D" parent="Body" unique_id=1590485904] position = Vector2(608, 744) points = PackedVector2Array(0, 0, 0, 200) width = 16.0 default_color = Color(0.445488, 0.445488, 0.445488, 1) [node name="RightLowerLeg" type="Line2D" parent="Body" unique_id=29203948] position = Vector2(800, 744) points = PackedVector2Array(0, 0, 0, 200) width = 16.0 default_color = Color(0.445488, 0.445488, 0.445488, 1) [node name="LeftUpperArm" type="Line2D" parent="Body" unique_id=744524157] position = Vector2(704, 328) rotation = 1.4909883 scale = Vector2(0.9999922, 0.9999922) points = PackedVector2Array(0, 0, 0, 175) width = 16.0 default_color = Color(0.445488, 0.445488, 0.445488, 1) [node name="RightUpperArm" type="Line2D" parent="Body" unique_id=1593646765] position = Vector2(704, 328) rotation = -1.4639877 scale = Vector2(0.99998343, 0.99998343) points = PackedVector2Array(0, 0, 0, 175) width = 16.0 default_color = Color(0.445488, 0.445488, 0.445488, 1) [node name="LeftLowerArm" type="Line2D" parent="Body" unique_id=2142117097] position = Vector2(536.536, 341.3934) rotation = 3.0600982 scale = Vector2(0.99998534, 0.99998534) points = PackedVector2Array(0, 0, 0, 200) width = 16.0 default_color = Color(0.445488, 0.445488, 0.445488, 1) [node name="RightLowerArm" type="Line2D" parent="Body" unique_id=1200980480] position = Vector2(871.03986, 345.90945) rotation = -2.8942726 scale = Vector2(0.9999745, 0.9999745) points = PackedVector2Array(0, 0, 0, 200) width = 16.0 default_color = Color(0.445488, 0.445488, 0.445488, 1) [node name="Skeleton2D" type="Skeleton2D" parent="." unique_id=1854735445] modification_stack = SubResource("SkeletonModificationStack2D_j4hao") [node name="Torso" type="Bone2D" parent="Skeleton2D" unique_id=744339938] position = Vector2(704, 576) rest = Transform2D(1, 0, 0, 1, 704, 576) [node name="Head" type="Bone2D" parent="Skeleton2D/Torso" unique_id=1487357366] position = Vector2(0, -392) rest = Transform2D(1, 0, 0, 1, 0, -392) [node name="LeftUpperArm" type="Bone2D" parent="Skeleton2D/Torso" unique_id=1840957808] position = Vector2(0, -248) rotation = -0.7853982 scale = Vector2(0.9999999, 0.9999999) rest = Transform2D(1, 0, 0, 1, -168, -248) metadata/_local_pose_override_enabled_ = true [node name="LeftLowerArm" type="Bone2D" parent="Skeleton2D/Torso/LeftUpperArm" unique_id=721380545] position = Vector2(-118.79398, -118.793945) rotation = -1.5707964 scale = Vector2(0.9999999, 0.9999999) rest = Transform2D(1, 0, 0, 1, -136, -136) auto_calculate_length_and_angle = false length = 200.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/Torso/LeftUpperArm/LeftLowerArm" unique_id=1189277122] position = Vector2(3.0517578e-05, 1.9073486e-06) rotation = 4.712389 remote_path = NodePath("../../../../../Body/LeftLowerArm") [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/Torso/LeftUpperArm" unique_id=1110605862] rotation = 2.3561945 remote_path = NodePath("../../../../Body/LeftUpperArm") [node name="RightUpperArm" type="Bone2D" parent="Skeleton2D/Torso" unique_id=36616186] position = Vector2(0, -248) scale = Vector2(0.9999998, 0.9999998) rest = Transform2D(0.9999999, 0, 0, 0.9999999, 0, -248) metadata/_local_pose_override_enabled_ = true [node name="RightLowerArm" type="Bone2D" parent="Skeleton2D/Torso/RightUpperArm" unique_id=1018820563] position = Vector2(168, 0) rotation = -0.7853978 scale = Vector2(0.9999999, 0.9999999) rest = Transform2D(-0.9999999, 1.5099579e-07, -1.5099579e-07, -0.9999999, 168, 0) auto_calculate_length_and_angle = false length = 200.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/Torso/RightUpperArm/RightLowerArm" unique_id=1282597655] rotation = -1.5707964 remote_path = NodePath("../../../../../Body/RightLowerArm") [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/Torso/RightUpperArm" unique_id=975221467] rotation = -1.5707964 remote_path = NodePath("../../../../Body/RightUpperArm") [node name="IK_Targets" type="Node2D" parent="." unique_id=1089334064] [node name="Right_Hand" type="Marker2D" parent="IK_Targets" unique_id=1785254130] position = Vector2(920, 152) [node name="Left_Hand" type="Marker2D" parent="IK_Targets" unique_id=1085197042] position = Vector2(496, 144)