# Feature Backlog This is the live list of future Stickman Studio feature ideas. Designer maintains it as ideas become clear in discussion with the user. ## Suggested order Priorities are recommendations for discussion, not a committed release schedule. Keep higher-priority items first and explain the reason for each ranking. 1. **Move To with selectable movement styles** — **Status:** Verified · **Suggested priority:** High. **Intent:** Give a stickman one destination action with a per-action style choice, starting with Walk (default) and Run; leave room for future styles like Fly. Use a fixed pace for each style initially, matched to its animation. **Rationale:** Children can direct the same route at different paces without choosing duplicate action types. The first run cycle should read as a believable human gait on the existing stickman rig, with clear foot contact and push-off, a flight phase, alternating arm swing, and cadence matched to travel speed. **Connections:** [Phase 16 design brief](../plans/phase_16_running_stickman.md), `scripts/stage/action_registry.gd`, `scripts/editors/stage/action_editor.gd`, `scripts/stage/stage_scene_io.gd`, `scripts/characters/stickman/stickman_locomotion.gd`, `scripts/tools/create_animations.gd`; existing scenes and rules currently store `walk_to` and should continue as Move To · Walk. ## Entry format For each feature, record: - **Status:** Idea, Exploring, Planned, Verified, or Parked - **Suggested priority:** High, Medium, or Low - **Intent:** The user goal or experience the feature should support - **Rationale:** Why it may be valuable and how it fits the project - **Connections:** Relevant project docs, code, and dependencies, when known ## Historical context The [archived roadmap](../archive/ROADMAP.md) is historical material, not an active priority list. Revisit individual ideas from it only when they are relevant to a current discussion.