[gd_scene format=3 uid="uid://ckc0tte3ud3oq"] [sub_resource type="GDScript" id="GDScript_va7af"] script/source = "@tool extends Node2D @export var radius : float = 100.0: set(value): radius = value queue_redraw() @export var color : Color = Color.WHITE: set(value): color = value queue_redraw() func _draw(): draw_circle(Vector2(0,0), radius, color) " [sub_resource type="SkeletonModification2DTwoBoneIK" id="SkeletonModification2DTwoBoneIK_va7af"] target_nodepath = NodePath("../../../IK Targets/Leg_Left") joint_one_bone_idx = 1 joint_one_bone2d_node = NodePath("Hip/Leg_Upper_Left") joint_two_bone_idx = 2 joint_two_bone2d_node = NodePath("Hip/Leg_Upper_Left/Leg_Lower_Left") [sub_resource type="SkeletonModification2DTwoBoneIK" id="SkeletonModification2DTwoBoneIK_agfe5"] target_nodepath = NodePath("../../../IK Targets/Leg_Right") joint_one_bone_idx = 3 joint_one_bone2d_node = NodePath("Hip/Leg_Upper_Right") joint_two_bone_idx = 4 joint_two_bone2d_node = NodePath("Hip/Leg_Upper_Right/Leg_Lower_Right") [sub_resource type="SkeletonModification2DTwoBoneIK" id="SkeletonModification2DTwoBoneIK_1hssm"] target_nodepath = NodePath("../../../IK Targets/Arm_Right") flip_bend_direction = true joint_one_bone_idx = 7 joint_one_bone2d_node = NodePath("Hip/Arm_Upper_Right") joint_two_bone_idx = 8 joint_two_bone2d_node = NodePath("Hip/Arm_Upper_Right/Arm_Lower_Right") [sub_resource type="SkeletonModification2DTwoBoneIK" id="SkeletonModification2DTwoBoneIK_0algd"] target_nodepath = NodePath("../../../IK Targets/Arm_Left") flip_bend_direction = true joint_one_bone_idx = 5 joint_one_bone2d_node = NodePath("Hip/Arm_Upper_Left") joint_two_bone_idx = 6 joint_two_bone2d_node = NodePath("Hip/Arm_Upper_Left/Arm_Lower_Left") [sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_va7af"] bone_index = 9 bone2d_node = NodePath("Hip/Head") target_nodepath = NodePath("../../../IK Targets/Head") enable_constraint = true constraint_angle_min = 65.0 constraint_angle_max = 294.99997 constraint_angle_invert = true constraint_in_localspace = true [sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_agfe5"] enabled = true modification_count = 5 modifications/0 = SubResource("SkeletonModification2DTwoBoneIK_va7af") modifications/1 = SubResource("SkeletonModification2DTwoBoneIK_agfe5") modifications/2 = SubResource("SkeletonModification2DTwoBoneIK_1hssm") modifications/3 = SubResource("SkeletonModification2DTwoBoneIK_0algd") modifications/4 = SubResource("SkeletonModification2DLookAt_va7af") [sub_resource type="Animation" id="Animation_agfe5"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Arm_Left:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 30)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Arm_Left:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Arm_Right:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(4, 29)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Arm_Right:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Leg_Left:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-1, 50)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Leg_Left:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Leg_Right:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 51)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Leg_Right:rotation") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Head:position") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, -10)] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Head:rotation") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("Body:position") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-3, -4)] } tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true tracks/11/path = NodePath("Body:rotation") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="Animation" id="Animation_va7af"] resource_name = "walk" length = 2.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Arm_Left:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.3, 0.633333, 0.9, 1.29, 1.56, 2), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector2(0, 30), Vector2(8, 26), Vector2(13, 24), Vector2(15, 16), Vector2(13, 26), Vector2(6, 26), Vector2(0, 30)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Arm_Left:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 0.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Arm_Right:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.3, 0.633333, 0.9, 1.29, 1.56, 2), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector2(4, 29), Vector2(0, 29), Vector2(-4, 27), Vector2(1, 25), Vector2(11, 26), Vector2(21, 26), Vector2(4, 29)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Arm_Right:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 0.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Leg_Left:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 1.29, 1.56, 2), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(-1, 50), Vector2(5, 43), Vector2(17, 44), Vector2(-1, 50)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Leg_Left:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 0.0] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Leg_Right:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0, 0.3, 0.633333, 0.9, 2), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [Vector2(0, 51), Vector2(9, 46), Vector2(9, 49), Vector2(9, 50), Vector2(0, 51)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Leg_Right:rotation") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0, 2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 0.0] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Head:position") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0, 0.633333, 0.9, 1.56, 2), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [Vector2(2, -10), Vector2(1, -10), Vector2(1, -10), Vector2(1, -9), Vector2(2, -9)] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Head:rotation") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("Body:position") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0, 0.633333, 0.9, 1.29, 1.56), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [Vector2(0, -4), Vector2(0, -4), Vector2(0, -4), Vector2(0, -4), Vector2(0, -4)] } tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true tracks/11/path = NodePath("Body:rotation") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_1hssm"] _data = { &"RESET": SubResource("Animation_agfe5"), &"walk": SubResource("Animation_va7af") } [sub_resource type="Animation" id="Animation_0algd"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sticky:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_1hssm"] resource_name = "walk_to" length = 6.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sticky:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 6), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(150, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_rp7ts"] _data = { &"RESET": SubResource("Animation_0algd"), &"walk_to": SubResource("Animation_1hssm") } [node name="Node2D" type="Node2D" unique_id=148815519] [node name="Sticky" type="Node2D" parent="." unique_id=1323071373] [node name="Stickman" type="Node2D" parent="Sticky" unique_id=792656341] [node name="Body" type="Node2D" parent="Sticky/Stickman" unique_id=1925514526] [node name="Body" type="Line2D" parent="Sticky/Stickman/Body" unique_id=852096914] position = Vector2(-1, 3) points = PackedVector2Array(0, 0, 0, 27) width = 4.0 default_color = Color(0.445488, 0.445488, 0.445488, 1) [node name="Head" type="Node2D" parent="Sticky/Stickman/Body" unique_id=1072410872] position = Vector2(-7.53883, 1.5011368) rotation = -1.1344641 scale = Vector2(0.99999964, 0.99999964) script = SubResource("GDScript_va7af") radius = 7.0 color = Color(0, 0, 0, 1) [node name="Arm_Upper_Right" type="Line2D" parent="Sticky/Stickman/Body" unique_id=690893519] position = Vector2(1, 10) rotation = 0.25072747 scale = Vector2(0.99996465, 0.99996465) points = PackedVector2Array(0, 0, 12, 0) width = 2.0 default_color = Color(0, 0, 0, 1) [node name="Arm_Lower_Right" type="Line2D" parent="Sticky/Stickman/Body" unique_id=2042999912] position = Vector2(11.655678, 12.7291) rotation = -0.8834792 scale = Vector2(0.9999472, 0.9999472) points = PackedVector2Array(0, 0, 10, 0) width = 2.0 default_color = Color(0.205117, 0.205117, 0.205117, 1) [node name="Arm_Upper_Left" type="Line2D" parent="Sticky/Stickman/Body" unique_id=1822869471] position = Vector2(-13.899104, 11.48624) rotation = -0.13552766 scale = Vector2(0.99999744, 0.99999744) points = PackedVector2Array(0, 0, 12, 0) width = 2.0 default_color = Color(0, 0, 0, 1) [node name="Arm_Lower_Left" type="Line2D" parent="Sticky/Stickman/Body" unique_id=1605200761] position = Vector2(-23.807375, 12.837371) rotation = -0.13552794 scale = Vector2(0.9999969, 0.9999969) points = PackedVector2Array(0, 0, 10, 0) width = 2.0 default_color = Color(0.205117, 0.205117, 0.205117, 1) [node name="Leg_Upper_Left" type="Line2D" parent="Sticky/Stickman/Body" unique_id=1990429308] position = Vector2(-1.0000062, 28) rotation = 2.35619 scale = Vector2(0.9999938, 0.9999938) points = PackedVector2Array(0, 0, 13, 0) width = 3.0 default_color = Color(0, 0, 0, 1) [node name="Leg_Lower_Left" type="Line2D" parent="Sticky/Stickman/Body" unique_id=817778770] position = Vector2(-9.99995, 35.99995) rotation = 2.35619 scale = Vector2(0.9999931, 0.9999931) points = PackedVector2Array(0, 0, 12, 0) width = 3.0 default_color = Color(0.205117, 0.205117, 0.205117, 1) [node name="Leg_Upper_Right" type="Line2D" parent="Sticky/Stickman/Body" unique_id=137282504] position = Vector2(-0.97972786, 27.716055) rotation = 0.92785174 scale = Vector2(0.9999934, 0.9999934) points = PackedVector2Array(0, 0, 13, 0) width = 3.0 default_color = Color(0, 0, 0, 1) [node name="Leg_Lower_Right" type="Line2D" parent="Sticky/Stickman/Body" unique_id=806252297] position = Vector2(6.7932673, 36.91272) rotation = 0.9944168 scale = Vector2(0.9999921, 0.9999921) points = PackedVector2Array(0, 0, 12, 0) width = 3.0 default_color = Color(0.205117, 0.205117, 0.205117, 1) [node name="Bones" type="Node2D" parent="Sticky/Stickman" unique_id=1093676524] [node name="Skeleton2D" type="Skeleton2D" parent="Sticky/Stickman/Bones" unique_id=1107687133] modification_stack = SubResource("SkeletonModificationStack2D_agfe5") [node name="Hip" type="Bone2D" parent="Sticky/Stickman/Bones/Skeleton2D" unique_id=1385075484] position = Vector2(-1, 27) rest = Transform2D(1, 0, 0, 1, 0, 32) [node name="Leg_Upper_Left" type="Bone2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip" unique_id=1611933179] position = Vector2(-1, 1) rest = Transform2D(1, 0, 0, 1, -1, 1) metadata/_local_pose_override_enabled_ = true [node name="Leg_Lower_Left" type="Bone2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip/Leg_Upper_Left" unique_id=526074417] position = Vector2(-8, 8) rest = Transform2D(1, 0, 0, 1, -8, 8) auto_calculate_length_and_angle = false length = 10.425 bone_angle = 89.99989 metadata/_local_pose_override_enabled_ = true [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip/Leg_Upper_Left/Leg_Lower_Left" unique_id=1193435898] rotation = 1.57079 remote_path = NodePath("../../../../../../Body/Leg_Lower_Left") [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip/Leg_Upper_Left" unique_id=648388442] position = Vector2(1, 0) rotation = 2.35619 remote_path = NodePath("../../../../../Body/Leg_Upper_Left") [node name="Leg_Upper_Right" type="Bone2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip" unique_id=1242736278] position = Vector2(2, 1) rest = Transform2D(1, 0, 0, 1, 2, 1) metadata/_local_pose_override_enabled_ = true [node name="Leg_Lower_Right" type="Bone2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip/Leg_Upper_Right" unique_id=724685961] position = Vector2(7, 8) rest = Transform2D(1, 0, 0, 1, 7, 8) auto_calculate_length_and_angle = false length = 10.425 bone_angle = 89.99989 metadata/_local_pose_override_enabled_ = true [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip/Leg_Upper_Right/Leg_Lower_Right" unique_id=240724686] rotation = 1.57079 remote_path = NodePath("../../../../../../Body/Leg_Lower_Right") [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip/Leg_Upper_Right" unique_id=253412547] position = Vector2(-2, 0) rotation = 0.785397 remote_path = NodePath("../../../../../Body/Leg_Upper_Right") [node name="Arm_Upper_Left" type="Bone2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip" unique_id=821534144] position = Vector2(-2, -17) rest = Transform2D(1, 0, 0, 1, -2, -17) metadata/_local_pose_override_enabled_ = true [node name="Arm_Lower_Left" type="Bone2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip/Arm_Upper_Left" unique_id=1402128826] position = Vector2(-11, 0) rest = Transform2D(1, 0, 0, 1, -11, 0) auto_calculate_length_and_angle = false length = 10.0 bone_angle = -180.0 metadata/_local_pose_override_enabled_ = true [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip/Arm_Upper_Left/Arm_Lower_Left" unique_id=290086777] position = Vector2(-10, 0) remote_path = NodePath("../../../../../../Body/Arm_Lower_Left") [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip/Arm_Upper_Left" unique_id=1463696359] position = Vector2(-11, 0) remote_path = NodePath("../../../../../Body/Arm_Upper_Left") [node name="Arm_Upper_Right" type="Bone2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip" unique_id=706825543] position = Vector2(2, -17) rotation = 0.25072864 scale = Vector2(0.99996465, 0.99996465) rest = Transform2D(1, 0, 0, 1, 2, -17) metadata/_local_pose_override_enabled_ = true [node name="Arm_Lower_Right" type="Bone2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip/Arm_Upper_Right" unique_id=90692862] position = Vector2(11, 0) rest = Transform2D(1, 0, 0, 1, 11, 0) auto_calculate_length_and_angle = false length = 10.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip/Arm_Upper_Right/Arm_Lower_Right" unique_id=393821830] remote_path = NodePath("../../../../../../Body/Arm_Lower_Right") [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip/Arm_Upper_Right" unique_id=1239382066] remote_path = NodePath("../../../../../Body/Arm_Upper_Right") [node name="Head" type="Bone2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip" unique_id=1216400457] position = Vector2(0, -23) rotation = -1.5707941 rest = Transform2D(2.22127e-06, -1, 1, 2.22127e-06, 0, -23) metadata/_local_pose_override_enabled_ = true [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip/Head" unique_id=182450114] position = Vector2(-0.498689, -6.98226) remote_path = NodePath("../../../../../Body/Head") [node name="HipTransform" type="RemoteTransform2D" parent="Sticky/Stickman/Bones/Skeleton2D/Hip" unique_id=1874080541] position = Vector2(0, -24) remote_path = NodePath("../../../../Body/Body") [node name="IK Targets" type="Node2D" parent="Sticky" unique_id=551947257] [node name="Arm_Left" type="Node2D" parent="Sticky/IK Targets" unique_id=1909901421] position = Vector2(0, 30) [node name="Arm_Right" type="Node2D" parent="Sticky/IK Targets" unique_id=47724411] position = Vector2(4, 29) [node name="Leg_Left" type="Node2D" parent="Sticky/IK Targets" unique_id=835187226] position = Vector2(-1, 50) [node name="Leg_Right" type="Node2D" parent="Sticky/IK Targets" unique_id=1410781970] position = Vector2(0, 51) [node name="Head" type="Node2D" parent="Sticky/IK Targets" unique_id=1860155308] position = Vector2(0, -10) [node name="Body" type="Node2D" parent="Sticky/IK Targets" unique_id=724013741] position = Vector2(-3, -4) [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Sticky/IK Targets/Body" unique_id=2080401610] position = Vector2(2, 31) remote_path = NodePath("../../../Stickman/Bones/Skeleton2D/Hip") [node name="AnimationPlayer" type="AnimationPlayer" parent="Sticky" unique_id=1461504481] root_node = NodePath("../IK Targets") libraries/ = SubResource("AnimationLibrary_1hssm") [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1606660942] libraries/ = SubResource("AnimationLibrary_rp7ts")