@tool extends EditorScript func _run() -> void: var root := EditorInterface.get_edited_scene_root() if not root: print("No active scene found.") return _clean_node(root) print("Cleanup complete! Save your scene (Ctrl+S / Cmd+S) to commit changes.") func _clean_node(node: Node) -> void: if node is Bone2D: if node.has_meta("_local_pose_override_enabled_"): node.remove_meta("_local_pose_override_enabled_") node.scale = Vector2.ONE node.transform = node.rest elif node is Node2D and not node.scale.is_equal_approx(Vector2.ONE): node.scale = Vector2.ONE for child in node.get_children(): _clean_node(child)