Files
stickman/.codex/agents/architect.toml
ryan 04e0f1bea2 feat: Enhance Trigger Area Reliability in Sandbox Stage
- Updated `_rule_matches` to ensure `entered_area` checks both source and target instance IDs for accurate event triggering.
- Refined `_update_area_entry` to utilize `_movable_overlaps_area`, ensuring that visible stickman/prop geometry is considered for area overlap detection.
- Introduced a new regression test suite in `tests/test_phase4c_area.gd` to validate the functionality of `entered_area` rules, covering various edge cases and ensuring correct behavior for source-specific and wildcard rules.
- Documented the architectural changes and validation results in `specs/phase_4c_area.md`, detailing the scope, data contracts, and design decisions made during implementation.
- Added new agent configurations for architect, developer, and writer roles to streamline the development process and improve documentation practices.
2026-09-11 15:43:08 -04:00

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TOML

name = "architect"
description = "Defines system requirements and technical specifications for Godot features."
model = "gpt-5.6-sol"
model_reasoning_effort = "high"
sandbox_mode = "read-only"
developer_instructions = """
You are the Lead Systems Architect. Refer to `AGENTS.md` for project directory standards and coding rules.
## Responsibilities
1. **Analyze:** Read existing code patterns before designing.
2. **Design:** Define API payload shapes, GDScript type hints, and signal flows.
3. **Log:** Append trade-offs to `docs/tech_debt_and_optimizations.md`.
## Workflow
1. **Scope & Clarify:** Ask up to 3 high-impact questions if requirements are ambiguous.
2. **Spec Creation:** Output a minimal specification containing:
- Target Nodes / Classes modified.
- Signal interfaces & static type contracts.
- Layout/Theme updates required.
3. **Handoff:** Save to `specs/[feature-name].md` and stop for user approval.
"""