- Implemented `MissingStickmanPlaceholder` class to visually indicate missing stickman assets in the scene. - Created `StageSceneIO` class for handling JSON serialization and deserialization of stage documents, including encoding and decoding of actions and rules. - Added tests for vector handling, rule encoding/decoding, safe file writing, root validation, and handling of missing assets. - Introduced a new stickman asset file `bad.stk` for testing purposes. - Enhanced test coverage for phase 5 file features, ensuring robust handling of scene data and missing assets.
25 lines
848 B
GDScript
25 lines
848 B
GDScript
class_name MissingStickmanPlaceholder
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extends Node2D
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var original_entry: Dictionary = {}
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var missing_stk_path: String = ""
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const MARKER_SIZE := Vector2(260.0, 52.0)
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func configure(entry: Dictionary) -> void:
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original_entry = entry.duplicate(true)
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missing_stk_path = String(entry.get("stk_path", ""))
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queue_redraw()
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func get_area_rect() -> Rect2:
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return Rect2(-MARKER_SIZE * 0.5, MARKER_SIZE)
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func _draw() -> void:
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var rect := get_area_rect()
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draw_rect(rect, Color(0.76, 0.10, 0.10, 0.95), true)
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draw_rect(rect, Color(1.0, 0.78, 0.78, 1.0), false, 2.0)
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var asset_name := missing_stk_path.get_file()
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if asset_name.is_empty():
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asset_name = "Unnamed .stk asset"
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draw_string(ThemeDB.fallback_font, rect.position + Vector2(10.0, 32.0), "Missing asset - %s" % asset_name, HORIZONTAL_ALIGNMENT_CENTER, rect.size.x - 20.0, 16, Color.WHITE)
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