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stickman/.codex/skills/spec-pipeline/SKILL.md
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ryan 1d4a71525a Implement Phase 17a Prop Roles UI/UX Specification and associated functionality
- Added UI/UX specification for prop roles and set down mechanics in phase 17a.
- Created `PropStageRoles` script to manage normalized behavior for props, including depth, motion, and collision settings.
- Introduced `StagePhysicsPolicy` for shared physics configurations related to props and actors.
- Developed comprehensive tests for prop roles, including default settings, legacy migration, serialization, and runtime behavior.
- Ensured proper handling of set down actions, including clearance and orientation preservation.
2026-10-09 23:11:34 -04:00

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name, description
name description
spec-pipeline Lean implementation loop: UI/UX (Ideas -> Spec) -> Architect (Clarify -> Spec) -> Developer -> User Verification.

Execution Logic

  1. Phase 0a: UI/UX Proposal & Alternative Ideas (User-Facing Features Only)

    • @uiux analyzes the user's initial idea for cognitive friction, accessibility, and kid-friendliness.
    • For an in-stage selected-object inspector, @uiux first reviews docs/specs/stage_panel_ui_system.md and the current shared controls under scripts/shared/stage_ui/; proposals should build on that system unless the interaction needs justify a specific exception.
    • @uiux pitches 1–3 alternative interaction approaches (e.g., comparing floating tooltips vs. top-center banners, custom cursor reticles, or streamlined dialogs).
    • @uiux highlights the most intuitive option with [Recommended] and asks up to 3 clarification questions.
    • @uiux STOP: Waits for user feedback/selection before writing the UI spec.
    • Bypass Rule: If the feature is strictly internal engine/backend logic (e.g., physics, serialization, scanning), skip directly to Phase 1a.
  2. Phase 0b: UI Spec Generation

    • User approves an option or provides feedback.
    • @uiux outputs the UI/UX specification (control layouts, widget behaviors, visual feedback states, and cursor logic).
    • For Stage inspector work, name which shared components and theme tokens the design uses or proposes to extend. Treat dialogs and other editor panels as separate workflows unless their interaction model fits the inspector kit.
  3. Phase 1a: Architecture Proposal & Clarification

    • @architect analyzes existing patterns and the Phase 0b UI/UX specification.
    • For Stage inspector work, @architect inspects the shared panel implementation and theme as well as the design spec, and identifies reuse or justified extension before proposing new controls.
    • @architect pitches 1–3 Godot best-practice implementation options and asks up to 3 clarification questions with [Recommended] choices.
    • @architect stops without writing the spec file yet.
  4. Phase 1b: User Feedback & Spec Generation

    • User approves, modifies, or selects choices from @architect's proposal.
    • @architect writes the finalized specification to docs/specs/[feature-name].md and logs decisions in docs/architecture/tech_debt_and_optimizations.md.
    • STOP: Wait for final user sign-off on the spec before invoking developer.
  5. Phase 2: Implementation & Engine Validation

    • @developer updates code and scenes using targeted diffs based on docs/specs/[feature-name].md.
    • @developer runs headless syntax verification.
    • If static check fails, @developer fixes the code immediately.
  6. Phase 3: User Hand-off (Stop)

    • Present the changes to the user to test inside the Godot Editor.
  7. Phase 4: Documentation (Triggered manually by user)

    • Only call @writer after the user confirms: "Feature verified and working."