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stickman/tests/phase20b_step_spotlight_final.log
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Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org
Vulkan 1.4.351 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 2060 SUPER
ERROR: Failed to read the root certificate store.
at: get_system_ca_certificates (platform/windows/os_windows.cpp:2582)
PHASE20B_GUI_CHECK PASS: production spawner creates the actor and named-prop fixtures
PHASE20B_GUI_CHECK PASS: fixture actors receive long and distinct stage names through production identity
PHASE20B_GUI_CHECK PASS: DIRECT mode button is present in the Stage chrome
PHASE20B_GUI_HOVER target=@Button@36 viewport_position=(640.0, 32.0) screen_position=(640.0, 32.0) window=0 window_position=(0, 0) hovered=@Button@36
PHASE20B_GUI_CHECK PASS: pointer activation switches the production Stage to DIRECT
PHASE20B_GUI_CHECK PASS: viewport pointer selects the actor in DIRECT
PHASE20B_GUI_CHECK PASS: approved empty-plan prompt is visible and fits inside the Step Stack
PHASE20B_GUI_CHECK PASS: pinned Move, Say, and Wait quick actions are visible
PHASE20B_CAPTURE path=res://tests/phase20b_captures/implementation_style/wide_empty_step_stack.png size=(1280, 720) error=0
PHASE20B_GUI_CHECK PASS: rendered capture wide_empty_step_stack is saved at viewport size
PHASE20B_GUI_CHECK PASS: visual fixture seeds a grouped Walk+Say step followed by a Run step
PHASE20B_GUI_CHECK PASS: production spawner creates a second actor for Step Spotlight visibility checks
PHASE20B_GUI_CHECK PASS: second actor receives its distinct stage name through production identity
PHASE20B_GUI_CHECK PASS: second actor receives its own visual-only Run route
PHASE20B_GUI_CHECK PASS: DIRECT defaults Step Spotlight to the selected actor's first pending step
PHASE20B_GUI_CHECK PASS: theme loads the thicker, brighter route and contrast edge
PHASE20B_GUI_CHECK PASS: theme loads prominent rounded action badges and clear headwear clearance
PHASE20B_GUI_CHECK PASS: DIRECT Step Spotlight draws the selected actor's name badge
PHASE20B_GUI_CHECK PASS: DIRECT name badge stays above visible headwear with at least 24 screen pixels of clearance
PHASE20B_CAPTURE_STABLE path=res://tests/phase20b_captures/implementation_style/phase20b_direct_name_badge_clearance.png size=(1280, 720) error=0
PHASE20B_GUI_CHECK PASS: settled rendered capture phase20b_direct_name_badge_clearance is saved at viewport size
PHASE20B_GUI_CHECK PASS: unselected actors' hidden routes do not retain invisible hit targets
PHASE20B_CAPTURE_STABLE path=res://tests/phase20b_captures/implementation_style/phase20b_step_spotlight_step1_walk_say.png size=(1280, 720) error=0
PHASE20B_GUI_CHECK PASS: settled rendered capture phase20b_step_spotlight_step1_walk_say is saved at viewport size
PHASE20B_GUI_CHECK PASS: action summary and plain Step 1 title are selectable without a redundant tooltip
PHASE20B_GUI_CHECK PASS: hovering the plain step title does not shift or resize it
PHASE20B_GUI_CHECK PASS: clicking blank Step 2 card space selects it with the amber border
PHASE20B_GUI_HOVER target=@Button@1523 viewport_position=(1156.0, 628.0) screen_position=(1156.0, 628.0) window=0 window_position=(0, 0) hovered=@Button@1523
PHASE20B_GUI_CHECK PASS: Add together selects its parent step while opening the choice picker
PHASE20B_GUI_HOVER target=CancelTogether viewport_position=(938.0, 604.0) screen_position=(938.0, 604.0) window=0 window_position=(0, 0) hovered=CancelTogether
PHASE20B_GUI_HOVER target=ActionSummary_spotlight-milo-step-2 viewport_position=(1074.0, 575.0) screen_position=(1074.0, 575.0) window=0 window_position=(0, 0) hovered=ActionSummary_spotlight-milo-step-2
PHASE20B_GUI_CHECK PASS: selecting Step 2 action opens its options and amber action highlight
PHASE20B_GUI_HOVER target=StepHeading viewport_position=(977.5, 403.0) screen_position=(977.5, 403.0) window=0 window_position=(0, 0) hovered=StepHeading
PHASE20B_GUI_CHECK PASS: selecting Step 1 heading closes the previously expanded Step 2 action
PHASE20B_GUI_CHECK PASS: step selection clears the old action highlight and leaves the amber border on its card
PHASE20B_GUI_CHECK PASS: selected step title remains plain text without a tooltip
PHASE20B_CAPTURE_STABLE path=res://tests/phase20b_captures/implementation_style/phase20b_step_spotlight_step1_heading_selected.png size=(1280, 720) error=0
PHASE20B_GUI_CHECK PASS: settled rendered capture phase20b_step_spotlight_step1_heading_selected is saved at viewport size
PHASE20B_GUI_HOVER target=StepHeading viewport_position=(1020.0, 587.0) screen_position=(1020.0, 587.0) window=0 window_position=(0, 0) hovered=StepHeading
PHASE20B_GUI_CHECK PASS: clicking the Step 2 heading switches the Step Spotlight
PHASE20B_GUI_CHECK PASS: faint prior-step flag keeps its action-ID hit target
PHASE20B_CAPTURE_STABLE path=res://tests/phase20b_captures/implementation_style/phase20b_step_spotlight_step2_run_ghost_flag.png size=(1280, 720) error=0
PHASE20B_GUI_CHECK PASS: settled rendered capture phase20b_step_spotlight_step2_run_ghost_flag is saved at viewport size
PHASE20B_GUI_CHECK PASS: clicking a ghost flag returns focus to its authored step
PHASE20B_GUI_CHECK PASS: switching Step Spotlight by card or flag does not dirty the scene
PHASE20B_CAPTURE_STABLE path=res://tests/phase20b_captures/implementation_style/phase20b_step_spotlight_ghost_flag_focus.png size=(1280, 720) error=0
PHASE20B_GUI_CHECK PASS: settled rendered capture phase20b_step_spotlight_ghost_flag_focus is saved at viewport size
PHASE20B_GUI_CHECK PASS: DIRECT name badge moves beside a head near the top toolbar
PHASE20B_GUI_CHECK PASS: top-edge name badge stays inside the safe viewport
PHASE20B_CAPTURE_STABLE path=res://tests/phase20b_captures/implementation_style/phase20b_direct_name_badge_top_edge.png size=(1280, 720) error=0
PHASE20B_GUI_CHECK PASS: settled rendered capture phase20b_direct_name_badge_top_edge is saved at viewport size
PHASE20B_GUI_SLICE_RESULT scenario=step_spotlight failures=0