Files
stickman/docs/plans/phase_19_handoff.md
T
ryan c6f3930dcb Implement Phase 19 updates and user/editor verification
- Updated architectural specifications for Phase 19 scenery, backgrounds, and surface finishes to reflect implementation status and user verification results.
- Revised UI/UX specifications for background ground and wall color, plain background, and starter scene composition to indicate successful implementation and verification.
- Enhanced scenery controller and sandbox stage scripts to improve eraser functionality and user interactions.
- Adjusted test cases to align with the latest changes in scenery and background implementations, ensuring all checks pass successfully.
- Added new buttons for wall area erasure in the scenery capture bar and updated layout handling for better user experience.
2026-10-22 17:02:39 -04:00

3.0 KiB

Phase 19 handoff

Status (2026-10-22): Complete and user/editor verified. The user verified the integrated Phase 19 behaviors in the editor, including camera-aware Sky details, starter compositions, surface finishes, Plain Background, scenery artwork/depth, furniture behavior, and Plain Background save/reopen. The final tests/test_phase19_scenery.gd run passed 706 checks with 0 failures (Godot exit code 0).

The implementation provides Sky and Plain Background choices, editable Plain color, wall panels and background ground, inert Scenery artwork with depth and resize controls, Ground finishes, and four editable New Scene starters. Stage-wide Undo/Redo remains deliberately deferred and is tracked as technical debt. No further Phase 19 implementation or user verification is outstanding.

Verification record

  • Automated: tests/test_phase19_scenery.gd — 706 PASS checks, 0 failures, exit code 0, Godot 4.7.1. The run used a temporary Windows Roaming AppData location after the default profile path failed during Godot log initialization. Godot also logged a root-certificate-store warning; it did not affect the suite result.

  • User/editor: The user reports completion of all planned visual and interactive checks across camera-aware Sky, both starter compositions, surface finish resizing/tiling, Plain Background, scenery/artwork, and furniture behavior. The user separately confirmed Plain Background save/reopen. Do not interpret that as a manual save/reopen check for every manifest asset; persistence is additionally covered by automated paths.

  • Test command:

    & "C:\Godot4\Godot_v4.7.1-stable_win64_console.exe" --headless --path . --script res://tests/test_phase19_scenery.gd
    

Start here

Phase 19 is complete. Later work should use the linked specifications and keep Stage-wide Undo/Redo in its separate scope.