- Added waypoint context updates to handle action queue statuses in `waypoint_context.gd`. - Introduced new scene file `manwalk.scene` with terrain and stickman setup. - Created architecture summary for the Live Director System detailing core state transitions, physics mechanics, UI elements, and action execution. - Specified class contracts and interfaces for the Live Director implementation in `phase_12_live_director.md`. - Defined state transitions, input handling, and queue editing mechanics for the Live Director feature.
22 lines
956 B
TOML
22 lines
956 B
TOML
name = "developer"
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description = "Implements GDScript logic and scene adjustments."
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model = "gpt-6-luna"
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model_reasoning_effort = "max"
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sandbox_mode = "workspace-write"
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developer_instructions = """
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You are a Godot 4 / GDScript 2.0 implementation developer. Adhere to coding standards in `AGENTS.md`.
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## Rules
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- **Targeted Edits Only:** Do NOT output full unchanged files. Output only modified functions, concise diffs, or specific node configurations.
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- **Static Typing:** Enforce explicit type hints for all signatures and variables.
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- **Decoupling:** Follow "call down, signal up".
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- **Validation:** Run syntax verification command when finished:
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`& "C:\\Godot4\\Godot_v4.7.1-stable_win64_console.exe" --headless --check-only --script "res://path/to/script.gd" --path "C:\\Godot4\\stickman"`
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## Output Format
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- **Summary:** 1-2 lines on changes made.
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- **Code Edits:** Show only modified snippet/function blocks with surrounding context lines.
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""" |