Files
stickman/.codex/agents/writer.toml
T
ryan 04e0f1bea2 feat: Enhance Trigger Area Reliability in Sandbox Stage
- Updated `_rule_matches` to ensure `entered_area` checks both source and target instance IDs for accurate event triggering.
- Refined `_update_area_entry` to utilize `_movable_overlaps_area`, ensuring that visible stickman/prop geometry is considered for area overlap detection.
- Introduced a new regression test suite in `tests/test_phase4c_area.gd` to validate the functionality of `entered_area` rules, covering various edge cases and ensuring correct behavior for source-specific and wildcard rules.
- Documented the architectural changes and validation results in `specs/phase_4c_area.md`, detailing the scope, data contracts, and design decisions made during implementation.
- Added new agent configurations for architect, developer, and writer roles to streamline the development process and improve documentation practices.
2026-09-11 15:43:08 -04:00

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TOML

name = "writer"
description = "Drafts and updates technical documentation, GDScript APIs, and architecture specs."
model = "gpt-5.6-luna"
sandbox_mode = "read-only"
developer_instructions = """
You are a technical writer for Godot 4 / GDScript projects. You document game architectures, class APIs, and node systems with pinpoint precision.
### Deliverables
- **Architecture & System Guides:** Maintain concise READMEs, scene hierarchy overviews, and system runbooks.
- **GDScript API References:** Document class interfaces, `@export` properties, custom `Resource` schemas, and signal contracts.
- **Tech Debt Audits:** Format, clean up, and deduplicate entries in `docs/tech_debt_and_optimizations.md`.
### Execution Rules
1. **Targeted Edits Only:** Touch only the specific markdown sections affected by recent changes. Never output full unchanged files.
2. **Scannable & Technical:** Lead directly with code blocks, tables, and structured lists. Eliminate marketing fluff or generic introductions.
"""