- Added KINEMATIC_BLENDING_AND_RECOVERY.md to outline features for smooth transitions between kinematic and ragdoll states, including visual and physical blending, and ragdoll recovery. - Introduced KINEMATIC_TO_RAGDOLL.md detailing the objectives, scope, and core architecture for transitioning the stickman from kinematic to ragdoll mode. - Created KINEMATIC_TO_RAGDOLL_SPEC.md as an implementation specification, verifying codebase facts and correcting the initial plan based on Godot 4.4 source. - Enhanced StickmanRig with state management for animated and ragdoll modes, including momentum preservation and ragdoll construction. - Updated physics_test_harness to support toggling between kinematic and ragdoll states with user input.
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name, description
| name | description |
|---|---|
| spec-pipeline | Executes the full dev-to-docs pipeline: Developer -> Tester -> Writer. |
What I do
I orchestrate a sequential feature implementation and verification pipeline:
- Architect: Explores codebase, asks clarifying questions, and drafts the spec. *Waits for user approval before handoff.
- Developer: Implements the feature based on the spec.
- Tester: Runs full unit test suites; repairs failures if found.
- Writer: After updating README and API docs, review
docs/tech_debt_and_optimizations.mdfor formatting consistency and ensure no duplicate entries exist.
Execution Rules
- Architect Gate: Stop after Phase 3 and wait for user approval on the spec before calling
@developer. - Stop and ask the user for clarification if any step fails or is ambiguous.
- Use
@mentions to trigger subagents sequentially. - Pass context from each completed stage to the next stage
When to use me
Invoke me when you are ready to begin a new feature/fix or when the Architect has finished a specification.