Commit Graph
9 Commits
Author SHA1 Message Date
ryan c1758efd3b Add tests for scenery surface caching and preview behavior
- Introduced `test_scenery_brick_preview.gd` to validate focused placement and CPU draw-cost for large brick walls.
- Added `test_scenery_surface_cache.gd` to assess texture budget, visual equivalence, and cache invalidation.
- Created `test_scenery_surface_preview.gd` to evaluate adaptive preview selection and placement behavior.
- Implemented various helper functions to measure drawing performance and validate expected behaviors during tests.
- Added unique identifiers for new test files to ensure proper tracking and management.
2026-10-21 11:06:57 -04:00
ryan 36032ebb1e Add asset creation skill and artist agent for Stickman Studio
- Introduced a new artist agent to create and review vector, raster, clothing, prop, and animation assets based on user prompts or reference images.
- Created an asset-creation skill to manage the delegation, review, approval, and handoff processes for graphical assets and animations.
- Added project format routing documentation to guide asset creation and ensure consistency in Stickman Studio.
- Established a review workflow for asset promotion, ensuring thorough validation and user approval before finalizing assets.
- Documented the specifications for scenery, backgrounds, and vector surface finishes to enhance the child experience in the Sandbox Stage.
2026-10-15 14:35:44 -04:00
ryan ba85a967e3 feat: Implement Phase 18 palette image icons and update asset card functionality 2026-10-14 18:08:06 -04:00
ryan 628c07e70e refactor: Update developer instructions and spec pipeline descriptions for clarity and improved validation processes 2026-10-13 21:44:40 -04:00
ryan 1d4a71525a Implement Phase 17a Prop Roles UI/UX Specification and associated functionality
- Added UI/UX specification for prop roles and set down mechanics in phase 17a.
- Created `PropStageRoles` script to manage normalized behavior for props, including depth, motion, and collision settings.
- Introduced `StagePhysicsPolicy` for shared physics configurations related to props and actors.
- Developed comprehensive tests for prop roles, including default settings, legacy migration, serialization, and runtime behavior.
- Ensured proper handling of set down actions, including clearance and orientation preservation.
2026-10-09 23:11:34 -04:00
ryan d950fd9d9a Phase 14 - Organized directories. 2026-10-03 19:13:39 -04:00
ryan 6666173c4f Implement speech style toolbar live-edit refinements and whole speech show controls
- Added a new specification for the speech style toolbar live-edit, detailing immediate style application, scoped effect demonstration, and hover feedback.
- Introduced refinements to the speech style toolbar, including improved chooser sizing, exclusive stage editing during speech composition, and removal of redundant controls.
- Documented new stage controls for managing how the whole speech shows, including options for bubble arrangement, word appearance, and bubble motion.
- Created a new log file for speech padding syntax to track engine versioning.
2026-10-03 14:49:22 -04:00
ryan e3689c86c8 refactor: Update architect and spec-pipeline documentation for clarity and detail; add new Prop Editor plan 2026-09-20 00:26:11 -04:00
ryan 04e0f1bea2 feat: Enhance Trigger Area Reliability in Sandbox Stage
- Updated `_rule_matches` to ensure `entered_area` checks both source and target instance IDs for accurate event triggering.
- Refined `_update_area_entry` to utilize `_movable_overlaps_area`, ensuring that visible stickman/prop geometry is considered for area overlap detection.
- Introduced a new regression test suite in `tests/test_phase4c_area.gd` to validate the functionality of `entered_area` rules, covering various edge cases and ensuring correct behavior for source-specific and wildcard rules.
- Documented the architectural changes and validation results in `specs/phase_4c_area.md`, detailing the scope, data contracts, and design decisions made during implementation.
- Added new agent configurations for architect, developer, and writer roles to streamline the development process and improve documentation practices.
2026-09-11 15:43:08 -04:00