- Disabled constraints for the stickman rig's head bone to allow for smoother animations.
- Improved mode transitions in the sandbox stage to preserve stickman poses between EDIT and DIRECT modes.
- Added side profile stabilization for knee bends in the ragdoll component to prevent unnatural poses during physics interactions.
- Enhanced the snap-to-standing functionality to restore the stickman's original pose accurately.
- Introduced new tests for validating pose preservation during mode transitions and ragdoll behavior during walking animations.
- Created a new scene for testing stickman bending and ragdoll transitions.
- Moved the rig scene from `res://master_rig.tscn` to `res://scenes/stickman_rig.tscn`, preserving its UID.
- Split the `StickmanRig` controller into three components: `StickmanLocomotion`, `StickmanRagdoll`, and `StickmanActionRunner`.
- Updated the architecture to ensure `StickmanRig` acts as the public facade for the new components.
- Created a new test suite `test_phase8_rig_modularization.gd` to verify the integrity of the relocated rig and its components.
- Added checks for scene loading, component resolution, action queue delegation, and state authority.