6 Commits
Author SHA1 Message Date
ryan 80595a0273 Add unique identifier for test_phase3c_walk_recovery.gd 2026-09-06 13:09:37 -04:00
ryan 1f91f3d2e5 Add headless regression tests for Phase 4b features
- Implement test for popup anchor behavior in rule-builder menus to ensure consistent anchor positioning during menu transitions.
- Create tests for stage logic, including mode transitions, toolbar visibility, and status bar updates.
- Add terrain drag-painting tests to verify correct block placement behavior and conflict handling.
- Introduce walk waypoint tests to check for arrival conditions and position stability after navigation.
2026-09-04 15:08:08 -04:00
ryan ad08e6d9f5 fix: Adjust reasoning effort level to medium in developer agent and update tester model reference 2026-08-28 22:09:10 -04:00
ryan 0e971d99b1 Refactor animation generation: replace create_walk.gd with create_animations.gd
- Removed the old create_walk.gd script, which generated walk animations.
- Introduced create_animations.gd to unify the generation of walk_left, walk_right, and stand_up animations.
- Added a new SpinBox for rest timeout configuration in physics_test_harness.gd.
- Enhanced StickmanRig to support automatic recovery from ragdoll state with configurable timeout.
- Implemented recovery logic in StickmanRig, allowing for smooth transitions from ragdoll to animated state.
- Updated animation generation logic to use new pose templates for standing and lying down positions.
2026-08-27 12:01:54 -04:00
ryan e3df1cc5c0 feat: Implement kinematic-to-ragdoll transition system
- Added KINEMATIC_BLENDING_AND_RECOVERY.md to outline features for smooth transitions between kinematic and ragdoll states, including visual and physical blending, and ragdoll recovery.
- Introduced KINEMATIC_TO_RAGDOLL.md detailing the objectives, scope, and core architecture for transitioning the stickman from kinematic to ragdoll mode.
- Created KINEMATIC_TO_RAGDOLL_SPEC.md as an implementation specification, verifying codebase facts and correcting the initial plan based on Godot 4.4 source.
- Enhanced StickmanRig with state management for animated and ragdoll modes, including momentum preservation and ragdoll construction.
- Updated physics_test_harness to support toggling between kinematic and ragdoll states with user input.
2026-08-27 00:05:17 -04:00
ryan b97bc145e4 first commit 2026-08-08 00:00:50 -04:00