7 Commits
Author SHA1 Message Date
ryan d950fd9d9a Phase 14 - Organized directories. 2026-10-03 19:13:39 -04:00
ryan e1b4554ca9 feat: Implement command-line scene loading and PLAY-on-launch functionality 2026-09-15 15:43:15 -04:00
ryan 80595a0273 Add unique identifier for test_phase3c_walk_recovery.gd 2026-09-06 13:09:37 -04:00
ryan 2a6b4aa965 feat: Add fix-pipeline skill for diagnosing and resolving bugs across roles 2026-08-28 22:22:28 -04:00
ryan ad08e6d9f5 fix: Adjust reasoning effort level to medium in developer agent and update tester model reference 2026-08-28 22:09:10 -04:00
ryan e3df1cc5c0 feat: Implement kinematic-to-ragdoll transition system
- Added KINEMATIC_BLENDING_AND_RECOVERY.md to outline features for smooth transitions between kinematic and ragdoll states, including visual and physical blending, and ragdoll recovery.
- Introduced KINEMATIC_TO_RAGDOLL.md detailing the objectives, scope, and core architecture for transitioning the stickman from kinematic to ragdoll mode.
- Created KINEMATIC_TO_RAGDOLL_SPEC.md as an implementation specification, verifying codebase facts and correcting the initial plan based on Godot 4.4 source.
- Enhanced StickmanRig with state management for animated and ragdoll modes, including momentum preservation and ragdoll construction.
- Updated physics_test_harness to support toggling between kinematic and ragdoll states with user input.
2026-08-27 00:05:17 -04:00
ryan b97bc145e4 first commit 2026-08-08 00:00:50 -04:00