- Moved the rig scene from `res://master_rig.tscn` to `res://scenes/stickman_rig.tscn`, preserving its UID.
- Split the `StickmanRig` controller into three components: `StickmanLocomotion`, `StickmanRagdoll`, and `StickmanActionRunner`.
- Updated the architecture to ensure `StickmanRig` acts as the public facade for the new components.
- Created a new test suite `test_phase8_rig_modularization.gd` to verify the integrity of the relocated rig and its components.
- Added checks for scene loading, component resolution, action queue delegation, and state authority.
- Added new scene file `test_fall.scene` for testing airborne dynamics.
- Created architecture proposal in `PHASE_6a_AIRBORNE_LANDING.md` detailing airborne momentum, procedural air pose, and landing impact absorption mechanics.
- Developed specifications in `phase_6a_airborne_landing.md` outlining implementation decisions, targets, and static contracts for the airborne system.
- Introduced focused regression tests in `test_phase6a_airborne_landing.gd` to validate airborne pose, momentum, landing timeline, and queue behavior.
- Ensured all tests pass with 100% assertion success.