- Introduced `test_scenery_brick_preview.gd` to validate focused placement and CPU draw-cost for large brick walls.
- Added `test_scenery_surface_cache.gd` to assess texture budget, visual equivalence, and cache invalidation.
- Created `test_scenery_surface_preview.gd` to evaluate adaptive preview selection and placement behavior.
- Implemented various helper functions to measure drawing performance and validate expected behaviors during tests.
- Added unique identifiers for new test files to ensure proper tracking and management.
- Introduced a new artist agent to create and review vector, raster, clothing, prop, and animation assets based on user prompts or reference images.
- Created an asset-creation skill to manage the delegation, review, approval, and handoff processes for graphical assets and animations.
- Added project format routing documentation to guide asset creation and ensure consistency in Stickman Studio.
- Established a review workflow for asset promotion, ensuring thorough validation and user approval before finalizing assets.
- Documented the specifications for scenery, backgrounds, and vector surface finishes to enhance the child experience in the Sandbox Stage.
- Added UI/UX specification for prop roles and set down mechanics in phase 17a.
- Created `PropStageRoles` script to manage normalized behavior for props, including depth, motion, and collision settings.
- Introduced `StagePhysicsPolicy` for shared physics configurations related to props and actors.
- Developed comprehensive tests for prop roles, including default settings, legacy migration, serialization, and runtime behavior.
- Ensured proper handling of set down actions, including clearance and orientation preservation.
- Added a new specification for the speech style toolbar live-edit, detailing immediate style application, scoped effect demonstration, and hover feedback.
- Introduced refinements to the speech style toolbar, including improved chooser sizing, exclusive stage editing during speech composition, and removal of redundant controls.
- Documented new stage controls for managing how the whole speech shows, including options for bubble arrangement, word appearance, and bubble motion.
- Created a new log file for speech padding syntax to track engine versioning.
- Updated `_rule_matches` to ensure `entered_area` checks both source and target instance IDs for accurate event triggering.
- Refined `_update_area_entry` to utilize `_movable_overlaps_area`, ensuring that visible stickman/prop geometry is considered for area overlap detection.
- Introduced a new regression test suite in `tests/test_phase4c_area.gd` to validate the functionality of `entered_area` rules, covering various edge cases and ensuring correct behavior for source-specific and wildcard rules.
- Documented the architectural changes and validation results in `specs/phase_4c_area.md`, detailing the scope, data contracts, and design decisions made during implementation.
- Added new agent configurations for architect, developer, and writer roles to streamline the development process and improve documentation practices.