- Introduced `test_scenery_brick_preview.gd` to validate focused placement and CPU draw-cost for large brick walls.
- Added `test_scenery_surface_cache.gd` to assess texture budget, visual equivalence, and cache invalidation.
- Created `test_scenery_surface_preview.gd` to evaluate adaptive preview selection and placement behavior.
- Implemented various helper functions to measure drawing performance and validate expected behaviors during tests.
- Added unique identifiers for new test files to ensure proper tracking and management.
- Added UI/UX specification for prop roles and set down mechanics in phase 17a.
- Created `PropStageRoles` script to manage normalized behavior for props, including depth, motion, and collision settings.
- Introduced `StagePhysicsPolicy` for shared physics configurations related to props and actors.
- Developed comprehensive tests for prop roles, including default settings, legacy migration, serialization, and runtime behavior.
- Ensured proper handling of set down actions, including clearance and orientation preservation.
- Added a new specification for the speech style toolbar live-edit, detailing immediate style application, scoped effect demonstration, and hover feedback.
- Introduced refinements to the speech style toolbar, including improved chooser sizing, exclusive stage editing during speech composition, and removal of redundant controls.
- Documented new stage controls for managing how the whole speech shows, including options for bubble arrangement, word appearance, and bubble motion.
- Created a new log file for speech padding syntax to track engine versioning.